AOE (get them in the order they are on screen) (if u cant get them at once)
Infernal Blow
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.
Infernal Blow
Melee Splash
Adds an area of effect splash radius to a single target melee attack.
Melee Splash
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
single targets
Glacial Hammer
Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.
Glacial Hammer
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Stun
Increases the chance to stun enemies.
Stun
defense
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Decoy Totem
Summons a totem that taunts nearby monsters to attack it.
Decoy Totem
extra dont need to link
Anger
Casts an aura that adds fire damage to the attacks of you and your allies.
Anger
Wrath
Casts an aura that adds lightning damage to the attacks of you and your allies.
Wrath
Warlords Mark
Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Warlords Mark
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Hatred
Casts an aura that increases the cold damage of you and your allies.
Hatred
escape
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.
Leap Slam
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Stun
Increases the chance to stun enemies.
Stun
Endurance Charge on Melee Stun
Stunning enemies with the attached melee skill grants endurance charges.
Endurance Charge on Melee Stun
Flasks
Flask Set 1
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Quicksilver Flask
Increases Movement Speed by 40% for 5 seconds.
Consumes 20 out of 50 charges on use.
Each percentage of quality adds .05 seconds to the duration.
Quicksilver Flask
Quicksilver Flask
Increases Movement Speed by 40% for 5 seconds.
Consumes 20 out of 50 charges on use.
Each percentage of quality adds .05 seconds to the duration.
Quicksilver Flask
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Guide
still testing
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