(Outdated) Numba one stunna! (Marauder)
Submitted by RedwineIsCool on November 6, 2013 - 8:37AM EST
Page Views: 31314
Last Updated: November 8, 2013 - 6:48AM EST
Description
2h mace, Stun, Life leach, Endurance charge,
Suggested Leagues: Standard, Hardcore, Solo Race, Party Race, Domination, Nemesis
Passive Skills
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Gems
Heavy Strike
Heavy Strike
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.

Heavy StrikeAdded Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.

Added Fire DamageMelee Physical Damage
Increases melee physical damage dealt.

Melee Physical DamageStun
Increases the chance to stun enemies.

StunGround Slam
Ground Slam
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.

Ground SlamLife Gain on Hit
Restores players life when they hit an enemy.

Life Gain on HitLife Leech
Restores players life based on damage dealt to enemies.

Life LeechEndurance Charge on Melee Stun
Stunning enemies with the attached melee skill grants endurance charges.

Endurance Charge on Melee StunAuto cast
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.

Cast When Damage TakenMolten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.

Molten ShellRejuvenation Totem
Summons a totem that has an aura which regenerates life for you and your nearby allies.

Rejuvenation TotemNo need to link
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.

Leap SlamEnduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.

Enduring CryWarlords Mark
Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.

Warlords Mark
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Oak in Cruel Difficulty - Rewards +12% to Physical DamageHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge
Guide
Heavy Strike single target. You will stun lock almost everything.
Ground Slam mobs and gain endurance charges
Enduring Cry on single targets to keep charges up
Warlord's Mark EVERYTHING
Leap Slam to close distance or escape
Blood Rage if you are on softcore and want that aspd
DO NOT LVL UP cast when damage taken. Always have molten shell and rejuvenation totem when taking damage.