(Outdated) Numba one stunna! (Marauder)

Submitted by RedwineIsCool on November 6, 2013 - 8:37AM EST
Page Views: 31884
Last Updated: November 8, 2013 - 6:48AM EST

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Total Votes: 6
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Description

2h mace, Stun, Life leach, Endurance charge,

Suggested Leagues: Standard, Hardcore, Solo Race, Party Race, Domination, Nemesis

Passive Skills

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Gems

Heavy Strike

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Stun

Increases the chance to stun enemies.


Stun


Ground Slam

Ground Slam

The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.


Ground Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Endurance Charge on Melee Stun

Stunning enemies with the attached melee skill grants endurance charges.


Endurance Charge on Melee Stun


Auto cast

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem


No need to link

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Amethyst Flask

Temporarily increases Chaos Resistance by 35% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Amethyst Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Guide

Heavy Strike single target. You will stun lock almost everything.
Ground Slam mobs and gain endurance charges
Enduring Cry on single targets to keep charges up
Warlord's Mark EVERYTHING
Leap Slam to close distance or escape
Blood Rage if you are on softcore and want that aspd
DO NOT LVL UP cast when damage taken. Always have molten shell and rejuvenation totem when taking damage.

Comments

DaRealManLvlFive
Posts: 9
ummm.... this build is basically bout the skill gem. non of the passive are helpful for anything
10 years ago

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