(Outdated) Spectral Stunnah (In Progress) (Marauder)

Submitted by thatguypursue on November 4, 2013 - 9:08AM EST
Page Views: 2578
Last Updated: November 7, 2013 - 5:16PM EST

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Description

Spectral Throw, Two-Hand Mace, Leech, Stun, High Life/Armour/Resist

Suggested Leagues: Standard

Passive Skills

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Gems

Spectral Throw

Spectral Throw

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.


Spectral Throw
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Stun

Increases the chance to stun enemies.


Stun
Knockback

Causes damage from the skill to also knock enemies back.


Knockback
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Auto - Molten Shell & Immortal Call

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Increased Burning Damage

Grants increased burning damage.


Increased Burning Damage
Increased Duration

Increases the duration of the skill.


Increased Duration


Leap Slam

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Stun

Increases the chance to stun enemies.


Stun
Knockback

Causes damage from the skill to also knock enemies back.


Knockback
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Auto - Enduring Cry

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

In Progress...

Guide

Halt leveling the following gems when...

Spectral Throw- Level 5. (lower mana cost and dex limit)
IC and MS Damage Taken- When it procs infrequently enough.
Enduring Cry Damage Taken- Level 1. (most proc)

Build in-progress, comments encouraged...

Comments

Vertraag
Posts: 11
You don't need Reduced Mana gems when they're attached to Cast When Damage Taken. The attached skills have no mana cost anyway. Also, I think you'd be much better off using a Blood Magic gem instead of Reduced Mana for your other attacks. That way you'll never run out of mana, plus you will be able to use one (or even two) auras.
10 years ago
Vertraag
Posts: 11
Also, I suggest helping Oak in all three difficulties. The bonuses he offers are way better than an additional passive skill point, I think.
10 years ago
thatguypursue
Posts: 4
That's cool, I didn't know that Cast When Damage Taken makes the skill free. I do have Blood Magic in my tree, but Reduced Mana does reduces the mana cost before it is converted to health. (making me regen a little more)

Adjusted the tree and skills some. Thanks for the tip. :)
10 years ago

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