(Outdated) Spectral Axe/Double Strike Scion (Scion)

Submitted by Azfadel on November 3, 2013 - 5:35AM EST
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Last Updated: November 9, 2013 - 9:22PM EST

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Description

Tanky with High Dps. Utilize Ranged mob clearing and high single target dps.

Suggested Leagues: Standard

Passive Skills

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Gems

Spectral Throw

Spectral Throw

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.


Spectral Throw
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech


Spectral Throw Optional Gems

Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Slower Projectiles

Decreases the speed and increases the damage of projectiles created by skills linked with this gem.


Slower Projectiles
Greater Multiple Projectiles

Causes 4 additional projectiles to be fired by projectile skills.


Greater Multiple Projectiles
Faster Projectiles

Increases the speed and damage of projectiles.


Faster Projectiles
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Double Strike

Double Strike

Performs two fast attacks on target enemy with your main hand melee weapon.


Double Strike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Double Strike Optional Gems

Melee Splash

Adds an area of effect splash radius to a single target melee attack.


Melee Splash
Knockback

Causes damage from the skill to also knock enemies back.


Knockback
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage


Cast When Damage Taken

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Temporal Chains

Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.


Temporal Chains
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem
Vulnerability

Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.


Vulnerability


Cast When Damage Taken Optional Gems

Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark
Decoy Totem

Summons a totem that taunts nearby monsters to attack it.


Decoy Totem
Projectile Weakness

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.


Projectile Weakness


Leap Slam

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Blood Magic

This skill is cast using life rather than mana.


Blood Magic


Immortal Call

Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call


Auras

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Grace

Casts an aura that grants evasion to you and your allies.


Grace


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

Go for anything with high Life, Armor or Evasion and Resists first. After go for Physical Dmg, Atk Spd and Projectile Dmg.

Guide

This is merely a reference for me to alt tab to:P Use it if you want though.

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