Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
Spectral Throw
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Lesser Multiple Projectiles
Causes 2 additional projectiles to be fired by projectile skills.
Lesser Multiple Projectiles
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Spectral Throw Optional Gems
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Slower Projectiles
Decreases the speed and increases the damage of projectiles created by skills linked with this gem.
Slower Projectiles
Greater Multiple Projectiles
Causes 4 additional projectiles to be fired by projectile skills.
Greater Multiple Projectiles
Faster Projectiles
Increases the speed and damage of projectiles.
Faster Projectiles
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Double Strike
Double Strike
Performs two fast attacks on target enemy with your main hand melee weapon.
Double Strike
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Double Strike Optional Gems
Melee Splash
Adds an area of effect splash radius to a single target melee attack.
Melee Splash
Knockback
Causes damage from the skill to also knock enemies back.
Knockback
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Cast When Damage Taken
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Temporal Chains
Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Temporal Chains
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Rejuvenation Totem
Summons a totem that has an aura which regenerates life for you and your nearby allies.
Rejuvenation Totem
Vulnerability
Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
Vulnerability
Cast When Damage Taken Optional Gems
Warlords Mark
Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Warlords Mark
Decoy Totem
Summons a totem that taunts nearby monsters to attack it.
Decoy Totem
Projectile Weakness
Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Projectile Weakness
Leap Slam
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.
Leap Slam
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Immortal Call
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Immortal Call
Auras
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Hatred
Casts an aura that increases the cold damage of you and your allies.
Hatred
Grace
Casts an aura that grants evasion to you and your allies.
Grace
Flasks
Flask Set 1
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Quicksilver Flask
Increases Movement Speed by 40% for 5 seconds.
Consumes 20 out of 50 charges on use.
Each percentage of quality adds .05 seconds to the duration.
Quicksilver Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Oak in Cruel Difficulty - Rewards +12% to Physical DamageHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge
Gear
Go for anything with high Life, Armor or Evasion and Resists first. After go for Physical Dmg, Atk Spd and Projectile Dmg.
Guide
This is merely a reference for me to alt tab to:P Use it if you want though.
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