(Outdated) Spectral Throw Axe Scion (Scion)

Submitted by Vertraag on November 1, 2013 - 10:01PM EST
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Last Updated: November 2, 2013 - 12:52PM EST

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Description

High survivability, high damage Scion using affordable gear.

Suggested Leagues: Standard, Hardcore, Domination, Nemesis

Passive Skills

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Gems

6L (in order of priority)

Spectral Throw

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.


Spectral Throw
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


4L (two additional gems added if you have room)

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Projectile Weakness

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.


Projectile Weakness
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem
Ice Nova

A chilling circle of ice expands from the caster.


Ice Nova


Misc Gems

Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

Weapon - Kaom's Primacy. This is pretty much the best axe I've seen for this build. It has high damage, and Culling Strike is just amazing.

Helmet - Rat's Nest. Increases attack speed, gives you some nice crit, and it adds to your movement speed and rarity, both of which are huge quality of life improvements.

For everything else, focus on resists and life as a priority. Make sure you have at least 20% increased movement speed on your boots, too.

Guide

This is a fairly straightforward build. Using the gems listed above, your Spectral Throw will be able to hit pretty much everything on the screen while leeching massive amounts of life back to your character. You can spam Spectral Throw thanks to Blood Magic, and the damage over time caused by burn damage is extremely useful for tedious fights such as the Devourer boss in the new Orchard map. For those fights (Devourers, Brutus, etc), you'll want to quickly cast one Spectral Throw then strafe a bit before casting again to ensure that you don't get hit with their devastating attacks. This is why movement speed is so important.

With the new Cast When Damage Taken gem, your character will spam the attached skills automatically. This happens often enough that your curse is always on the enemy without you needing to waste a second to cast it manually. Molten Shell provides some nice survivability and mediocre damage. If you have enough links available, Rejuvenation Totem provides a small distraction to enemies, and bolsters your overall survivability. Ice Nova slows enemies a bit, but it might become difficult for you to accumulate enough intelligence to level it up very high. Do not level up the Cast When Damage Taken gem - it will increase the damage of the attached skills (not that important - this is for survivability anyway) while making it more difficult for the attached skills to proc.

If you get into a pinch, cast Immortal Call and either Leap Slam out of there, or reposition yourself while your Life Leech and flasks heal you back to full. You have more than enough emergency buttons to press in case you get into trouble, even if you're up against a physical reflect pack. Between your flasks, life leech, and Cast When Damage Taken skill spam, there's not much that you will struggle with.

As you become more accustomed to this build, you can try casting a bunch of Spectral Throws at a pack of mobs, then immediately leap slam backward so that your thrown weapon has a longer travel time and will hit the enemies you just jumped behind as well.

For your flasks, one life flask should be a long heal over time, while the other should be one of the new sanguine flasks or an instant heal flask. Your Granite Flask can be swapped out with a Jade Flask since we have Iron Reflexes anyway. And if you happen to be struggling with Chaos damage mobs, feel free to swap one of the Quicksilver Flasks out with an Amethyst Flask.

As for which passive skills to take first: use common sense. If you find that your survivability is lacking, invest in more life nodes. If you find that you aren't killing mobs quickly enough, invest in more damage nodes. You can also branch off of the main path and invest in some resistance nodes if you need to. You can always refund them later once your gear catches up.

Comments

lolXDsorandom
Posts: 1
Why do you go for master of the arena? I thought that melee damage didnt increase spectral throw.
4 years ago
thatguypursue
Posts: 4
lolXDsorandom is right, any skill with "melee" in the description does not effect Spectral Throw. (minus Iron Grip, of course) However, I do like your use of "Cast When Damage Taken". I didn't know that it removes mana and animation. Gonna have to play with that aspect myself. :)
4 years ago
VETJasper
Posts: 1
I'm pretty sure he's just using it as a bridge, it's still gives you 10 strength more than a normal strength node.
4 years ago
Robilar
Posts: 1
Master of arena is a stepping stone to 2hand skills and life nodes, the added strength is the bonus, so you can go this route which nets you 20%life 8% mana +2 melee range +20 strength or go thru the bottom row and take +10 dex +10 strength and 4 skill points to spend elsewhere. personally I would take those four points and put them in the two handed nodes under unwavering stance, here those four points would give you 15% stun duration 37% physical dam 10% life 20% accuracy
4 years ago

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