(Outdated) Marauder Tank Build (Marauder)

Submitted by thrasmion on October 31, 2013 - 6:13PM EST
Page Views: 22925
Last Updated: November 13, 2013 - 2:24AM EST

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Description

I am still working with some ideas to make a good Marauder tank build.

Suggested Leagues: Standard, Hardcore, Domination, Nemesis

Passive Skills

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Gems

Single Target Attack

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


AOE Attack

Ground Slam

The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.


Ground Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage


Auras

Determination

Casts an aura that grants armour to you and your allies.


Determination
Anger

Casts an aura that adds fire damage to the attacks of you and your allies.


Anger
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Passive Set 1

Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Enfeeble

Curses all targets in an area, making their attacks less effective.


Enfeeble
Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Guide

In this I am going to edit and add more. For now the main point is survivability with enough damage to kill life regen enemies.

Comments

MidnightCarnelian
Posts: 1
hmmmm this looks really good! I'm wondering though, should I be using a Mace with this build or does it not matter? I'm only wondering this because these early skills you're getting give a bonus to maces,
10 years ago

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