(Outdated) Spectral throw sword Ranger (Domination) (Ranger)

Submitted by calidope on October 30, 2013 - 12:49PM EST
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Description

this is build picks up alot of damage nodes i would not recommend for any hardcore league, however it could be adapted for such.

Suggested Leagues: Standard, Domination

Passive Skills

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Gems

I would level with just Spectral throw and LMP if you have a 3 link add chance to flee

Spectral Throw

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.


Spectral Throw
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Chance to Flee

Monsters affected by the attached skill have a chance to run in terror.


Chance to Flee


Auras + Curse

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Grace

Casts an aura that grants evasion to you and your allies.


Grace
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Projectile Weakness

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.


Projectile Weakness


Cast on damage taken

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Decoy Totem

Summons a totem that taunts nearby monsters to attack it.


Decoy Totem


single target

Double Strike

Performs two fast attacks on target enemy with your main hand melee weapon.


Double Strike
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech


idea 4 link

Cast On Melee Kill

Supported melee attacks have a chance to cast supported spells on kill. You cannot cast supported spells directly.


Cast On Melee Kill
Raise Spectre

Raises a spectral version of a defeated foe as a minion to fight for you in battle.


Raise Spectre
Detonate Dead

Explodes an unused corpse, dealing fire and physical damage to nearby enemies.


Detonate Dead
Raise Zombie

Raises a zombie minion from a corpse, which will follow you and attack enemies.


Raise Zombie


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Jade Flask

Increases your Evasion Rating by 3,000 for 5 seconds.

Consumes 40 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Jade Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

will update soon

Guide

will update soon

i am currently playing solo with this build and i have had a very easy time with little problems there is alot of damage early so you dont have to farm that much

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