I would level with just Spectral throw and LMP if you have a 3 link add chance to flee
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
Spectral Throw
Lesser Multiple Projectiles
Causes 2 additional projectiles to be fired by projectile skills.
Lesser Multiple Projectiles
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Chance to Flee
Monsters affected by the attached skill have a chance to run in terror.
Chance to Flee
Auras + Curse
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Grace
Casts an aura that grants evasion to you and your allies.
Grace
Hatred
Casts an aura that increases the cold damage of you and your allies.
Hatred
Projectile Weakness
Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Projectile Weakness
Cast on damage taken
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Decoy Totem
Summons a totem that taunts nearby monsters to attack it.
Decoy Totem
single target
Double Strike
Performs two fast attacks on target enemy with your main hand melee weapon.
Double Strike
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Weapon Elemental Damage
Increases elemental damage dealt by weapons.
Weapon Elemental Damage
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
idea 4 link
Cast On Melee Kill
Supported melee attacks have a chance to cast supported spells on kill. You cannot cast supported spells directly.
Cast On Melee Kill
Raise Spectre
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
Raise Spectre
Detonate Dead
Explodes an unused corpse, dealing fire and physical damage to nearby enemies.
Detonate Dead
Raise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies.
Raise Zombie
Flasks
Flask Set 1
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Quicksilver Flask
Increases Movement Speed by 40% for 5 seconds.
Consumes 20 out of 50 charges on use.
Each percentage of quality adds .05 seconds to the duration.
Quicksilver Flask
Jade Flask
Increases your Evasion Rating by 3,000 for 5 seconds.
Consumes 40 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Jade Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Oak in Cruel Difficulty - Rewards +12% to Physical DamageHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge
Gear
will update soon
Guide
will update soon
i am currently playing solo with this build and i have had a very easy time with little problems there is alot of damage early so you dont have to farm that much
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