(Outdated) You can not touch me (Scion)

Submitted by hentalpippa on October 29, 2013 - 3:08PM EST
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Description

Incinerate + knockback + acrobatics/phase acrobatics + ondars guile

Suggested Leagues: Standard, Hardcore, Party Race, Domination, Nemesis

Passive Skills

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Gems

incinerate full with faster casting

Incinerate

Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.


Incinerate
Greater Multiple Projectiles

Causes 4 additional projectiles to be fired by projectile skills.


Greater Multiple Projectiles
Faster Projectiles

Increases the speed and damage of projectiles.


Faster Projectiles
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Faster Casting

Increases the cast speed of magic skills.


Faster Casting


5 L already no mana issues I swear (char lvl 57)

Incinerate

Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.


Incinerate
Greater Multiple Projectiles

Causes 4 additional projectiles to be fired by projectile skills.


Greater Multiple Projectiles
Faster Projectiles

Increases the speed and damage of projectiles.


Faster Projectiles
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration


6L with static blows (if you may shock rare mobs at least with a stage 4 incinerate)

Incinerate

Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.


Incinerate
Faster Projectiles

Increases the speed and damage of projectiles.


Faster Projectiles
Greater Multiple Projectiles

Causes 4 additional projectiles to be fired by projectile skills.


Greater Multiple Projectiles
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Added Lightning Damage

Adds lightning damage to a skill.


Added Lightning Damage


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

Life, mana, mana-regen, faster projectile wand.
icing on the cake:
http://pathofexile.gamepedia.com/Cybil%27s_Paw
and
http://pathofexile.gamepedia.com/Saffell%27s_Frame

Guide

Presentation:
Hello all. I am Hentalpippa and this is my first guide. I appreciate very much constructive comments.

Until which lvl has been tested this build:
I was thinking about this build for a while before 1.0. The buffs in 1.0 make me give it a real try. I am lvl 59 right now at act 3 merciless. I can run maps 5-8 lvl above my lvl without any real effort (yes, in merciless). I am just slower then a isolvl character.
I know what do you think right now: how can you sustain a 5L incinerate without mana leech or EB? I can answer you: indeed you can with clarity (obv), some mana points in the skill tree and mana reduction cost (consider they are stack mutiplicatively) and increased aura effect points (they stack multiplicatively with inner force I think and the mana regen points all over the clarity aura).

Main idea:
there are 3 main sources of damage in this game (I do not consider aura damage):
- melee damage
- projectile attacks
- spells

how to evade them effectively?
- melee damage -> knockback
- projectile damage -> ondars guile
-> spells -> phase acrobatics (icing on the cake Saffel Flame)

Now rise a question: knockback without knockback support? I tried the build first with the support gem but, after a while, I found it unnecessary and detrimental (the intrinsic speed of incinerate and the shotgun effect can deal with almost any melee mob). Fending and the added knockback distance from the passive skill tree are enough.

Advantages:
Very customizable. I added a few versions depending on your playstyle. I still do not know if I can shock stack rare mobs (with at least the stage 4 incinerate) so I can not tell you that it is the right way. What I know is that at this very moment no mobs can touch me but long range spell mobs. So I can keep a stage 4 incinerate indefinitely. As I said I solved mana issues and, right now, can sustain a 5L incinerate without any problem (I run without mana flasks).

Disadvantages:
Right now I am a little slow but it is probably because I am running in areas that are 3-4 lvl above me :).
Electric thorns are a real pain. I have to be really careful about them because facing 3 or 4 mobs with electric thorns on them means 100% -> 0% life in less that 0.1 secs. (with lightning resistance = 75%). I think this problem can be effectively overcome with the two unique items:
Saffell's Frame
and
Cybil's Paw.

Pls give me your feedback. I will try to answer you as soon as possible :)

Comments

sniezzer
Posts: 7
I would like to try the build, but I fin it difficult to see were I have to gon in wich level in the skilll tree so could you add, what you do in level 20-40-60 or something like that, it would be great and much easyer to try then
10 years ago

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