(Outdated) Tyr's Elemental Bow Shadow DPS Farm Spec (Shadow)

Submitted by Tyranthal on March 15, 2013 - 12:34PM EST
Page Views: 12781
Last Updated: March 15, 2013 - 1:04PM EST

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Description

Takes advantage of cranking up lightning dps by using Arcing Blows & Catalyze. Then HP regen from Mara start. BM if you are brave. Go big or dont bother :P

Suggested Leagues: Default, Solo Race, Party Race

Passive Skills

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Gems

Ice Shot Chain CC Max Coverage 5L

Ice Shot

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.


Ice Shot
Chain

Projectiles chain to nearby enemies as they hit their targets.


Chain
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Culling Strike

Enemies die when they are reduced to 10% or less life.


Culling Strike
Chance to Flee

Monsters affected by the attached skill have a chance to run in terror.


Chance to Flee


Piercing Lightning Arrow 5L

Lightning Arrow

Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.


Lightning Arrow
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Pierce

Gives projectile skills a chance to pierce their target and hit additional targets.


Pierce
Added Lightning Damage

Adds lightning damage to a skill.


Added Lightning Damage
Culling Strike

Enemies die when they are reduced to 10% or less life.


Culling Strike


Farmbot Explosive Arrow Megatotem

Explosive Arrow

Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.


Explosive Arrow
Ranged Attack Totem

Summons a totem that can cast the attached ranged skill.


Ranged Attack Totem
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Chance to Ignite

Increases the skill's chance to ignite enemies when dealing fire damage.


Chance to Ignite
Item Quantity

Increases the number of items dropped by monsters killed with this skill.


Item Quantity


Auras

Anger

Casts an aura that adds fire damage to the attacks of you and your allies.


Anger
Discipline

Casts an aura that grants energy shield to you and your allies.


Discipline
Wrath

Casts an aura that adds lightning damage to the attacks of you and your allies.


Wrath
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Curses! Proj Weakness for Ice Shot & LA. Elemental Weakness for Explosive Arrow Totem. Up to you.

Projectile Weakness

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.


Projectile Weakness
Elemental Weakness

Curses all targets in an area, making them less resistant to elemental damage.


Elemental Weakness
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Bear Trap gives nasty dps. Very useful.

Bear Trap

Throws a trap that damages and immobilises a single enemy.


Bear Trap
Culling Strike

Enemies die when they are reduced to 10% or less life.


Culling Strike
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Item Rarity

Increases the rarity of items dropped by monsters killed with this skill.


Item Rarity


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

coming soon!

Guide

Adjusted content for the pathofexilebuilds website.

This is a high dps min-max build designed for diabolically efficient farming. It in no way is intended for HC. If you like playing rogues & top dps classes where you sacrifice defense for more offense, this method is for you. It is not an easy, mindless, stand in the fire playstyle. After reading a few dozen replies post OB, I would say this is an advanced build. It is not for everyone.


I stream frequently on http://www.twitch.tv/tyranthal

Past vids, including my CB endgame ele bow shadow in disgustingly perfect elemental gear thrashing endgame maps with ease using this spec @ lvl 74 are [http://www.twitch.tv/tyranthal/videos. AKA you if you stick with it and trust the ppl who have done it & shared their xp with us so far.


**How2buildMFdpsEleBowShadow**


Primary Attack & Supports

Weapon Elemental Damage is a MUST for all attacks that you want to inflict reliable damage.
Culling Strike is a MUST for this link. I suggest leveling it in the background on your alt weapon until the attack speed penalty gets lower. It will eventually give 10% increased attack speed.



Secondary Attack for Crowd Control

Explosive Arrow has an inherent 6% crit chance, why not take advantage of it? I relied on Ranged Atk Totem & EA in HC, to great effect. It soaks up damage and packs a punch. I use it to spawn Ambushers, flying goats & rhoas.

Ice Shot as a totem is great for systematic kite/tanking insane rare mobs and bosses. Elemental Proliferation or Increased Crit Chance works extremely well with Ice Shot totem. Mix and match to find what works best for your build.

I suggest dropping the totem in tandem with Raise Spectre. The spectre can do the tanking for you. Watch any of my vids to see what Im talking about. Ice Shot totem is a very serviceable method to utilize the coverage of chilled dmg to mobs, knockback from using Projectile Weakness & application of status effects. Damage wont be knockout quality, but this is used for disruption. Were Ice Shot NOT linked to Ranged Attack Totem, you would want to replace the totem gem with Weapon Ele Dmg and Faster Attacks for Culling Strike.

General Tips & Observations for Ranged Elemental Builds (non spell dmg)

-Kill all the Bandits. Killemall. You will flog yourself at lvl 75 as penance to atone for your failure if you let one live.

-Use Bear Trap as an effective root.

-AURAS: Wrath + Hatred + Anger + Discipline. Mix and match with 1 or 2 Reduced Mana Cost gems in different links.

-You don't have to use CI if you are a witch/shadow/templar. High ES & 65% recovery gets annoyingly expensive.

-Stack HP from gear & passives. Interestingly, that lil 12% HP node just south of the shadow start makes HP shadow/ranger an attractive option.

-Max your resistances (or 60%+) to overcome not investing in many defensive nodes.

-You don't have to invest in many defensive nodes.

-Have a specific ring for each resistance with 60%+ for heavy +% elemental dmg map mods.

-2k hp 1500 es 10% dr 75/75/75 & an overwhelmingly destructive offensive barrage gets it done.

-20% MAX (in this order) Weapon Elemental Damage, Culling Strike, Chain.

-High % Ice Shot will annoy the hell out of anyone in pvp not immune to chilled.

-Lightning Arrow & Ice Shot are swappable in any linked combination with this build.

-Farm lower lvl maps & content with Ice Shot & Chain & Faster Projectiles & a Quiver with Projectile Speed %

-Rely on Soul Siphon & + mana on kill gear. (I go into detail on how to do this low lvl above

-Buy Wake of Destruction boots asap.

- +Lightning will increase dps more than any other element.

-Use Vulnerability + Poison Arrow to clear out pesky high ES Necros. & anyone without CI in pvp.

-High rarity = more rares= chance for rares with mf & chaos res = Alch Shards = Alchs.

-You are either leveling or you are farming. Never do both & expect ppl to feel sympathetic when you die.

-Much grief will be avoided by remembering this.

-People who complain about never getting uniques & say they have good mf are either grossly inefficient when clearing content & need to kill more mobs faster or are complaining too much instead of killing more mobs that drop uniques.

-Chain currently has a 100% hit rate.

-Anyone can strike it rich at anytime.

-Don't use orbs with names one would use to describe an angel.

-Exalted Orbs are a rich player's plaything. Sell em for Gemcutters Prisms.

-For the love of pete use your GCP on supports like weapon elemental damage/culling strike/chain if they arent 20%

-Weapon elemental damage quality % is the single highest dps boost from a support for this spec.

-Ranged Attack Totems linked with ice shot & you cursing with elemental weakness makes for a kitable boss with reflect elemental damage.

-Find or make a 10%+ Rejuvenation Totem. Name it. This is your meatshield & best friend. This is your companion cube.

-You do not get your IIR/IIQ bonus when Poison Arrow's cloud kills an enemy.

-Ranged Attack Totem + Death's Harp = an extra arrow.

-Ranged Attack Totem + Death's Harp + GMP = 7 Arrows

Comments

Forex
Posts: 2
I have a level 81 Shadow using this build and it works great. It teaches you not to suck because even 2-3 hits can kill you, but the damage is insane.
5 years ago
Vertraag
Posts: 11
Thanks a lot for posting this! I used your build for my first ever character and it is extremely effective.
5 years ago
tuomas
Posts: 1
Why this build is completely different than your build posted on https://www.pathofexile.com forums?
5 years ago
Vertraag
Posts: 11
I don't think it's different at all.
5 years ago
Xaiya
Posts: 1
Many thanks for this build. I am very obsessive compulsive and the skill tree was very overwhelming to me. I will be using this build myself so all I can say is keep it updated.. I'll be around!
4 years ago
Happy
Posts: 2
Can you fix your passive skills? I cannot see it. There is only empty skill calculator.
4 years ago

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