(Outdated) Scion Explosive Arrow (Scion)
Submitted by Douggle077 on October 28, 2013 - 10:03AM EST
Page Views: 23631
Last Updated: October 28, 2013 - 10:42AM EST
DescriptionHigh Damage single target, AOE and high survivability
Suggested Leagues: Standard, Hardcore, Domination, Nemesis
Passive SkillsEach link will open in a new tab in your browser.
Gem Set #1
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Elemental status effects (for example, freezing or burning) caused by this skill also affect nearby enemies.
Increases the skill's chance to ignite enemies when dealing fire damage.
Chance to Ignite
The attached skill ignores some portion of the target's fire resistance.
Gem Set #2
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Gem Set #3
Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Increases the radius of area of effect skills.
Increased Area of Effect
Increases the duration of the skill.
Gem Set #4
Fires multiple arrows at different targets.
Restores players life when they hit an enemy.
Life Gain on Hit
Increases the rarity of items dropped by monsters killed with this skill.
Enemies die when they are reduced to 10% or less life.
BanditsHelp Oak in Normal Difficulty - Rewards +40 to Maximum LifeKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge
GearAll you need is armor, life, and resists... everything else is a bonus!
GuideHey everyone i had been playing this build on nemesis and have just made it to merciless act 3 yesterday! I am LOVING this build.. so much survivability and so much damage for little damage nodes. Since explosive arrow doesn't require any damage nodes to make it good, that is what makes this gem so special and allows you to spec fully defensive. You will only need one unique item for this build, the quill rain. This maximizes your dps with the 3.11 attacks per second, and once again the damage on the quill rain does not affect the EA damage. Your main 4 link is going to be EA, ele prolif, chance to ignite and fire penetration. 5l will add burning damage and 6l will add empower. A very important 3 link you will need for this is cast on damage taken (UNLEVELED) with enduring cry and molten shell. This will make you such a tank, basically everytime you get hit your getting 5-7 endurance charges and a molten shell on you. I am at school currently and i will be updating this page quite often.. feel free to message me in game at EAscionss, in America server. Cheers!
Some stats to look forward too is high hp, and life regen. You will be running blood magic which will make the life regen essential.. but also very helpful. You can opt out for more regen near trolls blood if you want that instead of 16% life. With this build running 7 endurance charges you will be sitting comfortably at around 9% life regen.. for those of you who don't know thats insane PER SECOND.
I did almost die at merciless weaver with -60 chaos resist... which is not recommened to have! Try and stack chaos resist on some gear as you gain lots of passive resist from the skill tree. Quality Gems can be a big help in this build, but i didn't hjave any until just recently and it worked out fine. The most important one Quality Explosive Arrow, and Burning Damage is you get a 5l. Both of these gems with quality will give you more chance to ignite which is very relevant.
One gem that is very handy to keep around is Conc effect for bossing... sub it in for ele prolif on boss fights that dont have reflect and bosses will just melt once you ignite them.
Quality on other gems will give you mostly ignite duration, which is nice...but not necessary since you attack so fast and your ignite will proc most of the time.
If you are stuggling to get the 4link colours for a bit, i was leveling using EA with LMP and fire pen until around 38 to be honest and it worked just fine. I would recommend going blood magic in the skill tree ASAP and stack life early on.
You will be using split arrow to trigger Elemental Equilibrium , with any added lightning or cold from gear.... if you actually have none which shouldnt happen, use lightning arrow instead. This will also gain you life from mobs when using it respectively, life gain on hit is essential because you wont be doing enough damage to leech health. Linking this with culling and item rarity is AMAZING because monsters killed by burn damage dont get affected by item rarity, which sucks. So your going to want to curse flammability, stack 5 arrows, split arrow, let it blow up, split arrow spam the pack down. This will make you a very happy camper