(Outdated) Struyk's Ground Slam (or Cyclone) Marauder (Marauder)
Submitted by Vertraag
on March 13, 2013 - 12:46PM EST
Page Views: 7909
Last Updated: March 15, 2013 - 11:51AM EST
Description
Standard Ground Slam Marauder. Very high damage, if not a little repetitive. Optionally, you can use Cyclone instead of Ground Slam.Suggested Leagues: Default, Hardcore, Solo Race, Party Race
Passive Skills
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Ground Slam (Optional: Replace Ground Slam with Cyclone)

Ground Slam

Life Gain on Hit

Faster Attacks

Added Fire Damage

Mana Leech

Weapon Elemental Damage
Heavy Strike

Heavy Strike

Life Leech

Stun

Melee Physical Damage

Faster Attacks

Added Fire Damage
Auras

Determination

Vitality

Hatred

Reduced Mana
Molten Shell

Molten Shell

Iron Will

Elemental Proliferation

Chance to Ignite
Utility - Unlinked

Enduring Cry

Blood Magic

Vulnerability

Immortal Call

Decoy Totem
Flasks
Flask Set 1

Life Flask

Life Flask

Mana Flask

Granite Flask

Quicksilver Flask
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance ChargeGear
Gear you are looking for:High Physical Damage 2H mace
High Armor
IAS / Physical Damage Rings
Attack Speed Gloves
High HP + MF + Flask Mods Belt
Guide
Preface
I did not make this build, nor did I write this guide. This is the standard Ground Slam Marauder build as originally posted by Struyk on the official Path of Exile forums, updated for the latest patch to also support Cyclone.Pros
You will always hit
You will never get stunned
You will stun your enemies
You will not die
You will hit like a truck
You will never run out of mana
You will level insanely fast
Cons
You will run out of mana fast (before you get Mana Leech)
You will feel like you are playing in slow motion early game
You will need to buy some skill gems from other people
You will curse desync when using ground slam
Stunning (2-handed Maces)
Below is the stun chance formula:
% Stun Chance = 200 * Damage / ( Enemy Max Health - Stun Threshold % )