(Outdated) Struyk's Ground Slam (or Cyclone) Marauder (Marauder)

Submitted by Vertraag on March 13, 2013 - 12:46PM EST
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Last Updated: March 15, 2013 - 11:51AM EST

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Description

Standard Ground Slam Marauder. Very high damage, if not a little repetitive. Optionally, you can use Cyclone instead of Ground Slam.

Suggested Leagues: Default, Hardcore, Solo Race, Party Race

Passive Skills

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Gems

Ground Slam (Optional: Replace Ground Slam with Cyclone)

Ground Slam

The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.


Ground Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Mana Leech

Restores players mana based on damage dealt to enemies.


Mana Leech
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage


Heavy Strike

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Stun

Increases the chance to stun enemies.


Stun
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage


Auras

Determination

Casts an aura that grants armour to you and your allies.


Determination
Vitality

Casts an aura that grants life regeneration to you and your allies.


Vitality
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Molten Shell

Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Iron Will

Spells have the strength melee damage bonus applied to them.


Iron Will
Elemental Proliferation

Elemental status effects (for example, freezing or burning) caused by this skill also affect nearby enemies.


Elemental Proliferation
Chance to Ignite

Increases the skill's chance to ignite enemies when dealing fire damage.


Chance to Ignite


Utility - Unlinked

Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Vulnerability

Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.


Vulnerability
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Decoy Totem

Summons a totem that taunts nearby monsters to attack it.


Decoy Totem


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Mana Flask

Restores 550 Mana over 7 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Mana restored.


Mana Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

Gear you are looking for:

High Physical Damage 2H mace
High Armor
IAS / Physical Damage Rings
Attack Speed Gloves
High HP + MF + Flask Mods Belt

Guide

Preface

I did not make this build, nor did I write this guide. This is the standard Ground Slam Marauder build as originally posted by Struyk on the official Path of Exile forums, updated for the latest patch to also support Cyclone.

Pros


You will always hit
You will never get stunned
You will stun your enemies
You will not die
You will hit like a truck
You will never run out of mana
You will level insanely fast

Cons


You will run out of mana fast (before you get Mana Leech)
You will feel like you are playing in slow motion early game
You will need to buy some skill gems from other people
You will curse desync when using ground slam

Stunning (2-handed Maces)


Below is the stun chance formula:
% Stun Chance = 200 * Damage / ( Enemy Max Health - Stun Threshold % )

Comments

MaryJHappy
Posts: 3
I use something like this as my main character. It's pretty good but it's so boring though lol
4 years ago

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