Null's Inclination Weaponmancer (Scion)
Submitted by Dovaldo on September 9, 2015 - 10:56AM CDT
Page Views: 7369
Last Updated: September 11, 2015 - 8:57PM CDT
DescriptionRather than go pure minions or pure bow, this build seeks to take advantage of what benefits both. (Work in progress)
Suggested Leagues: Standard
Passive SkillsEach link will open in a new tab in your browser.
- Raid the shadow/ranger nodes first, then grab all the mana reduction you can so you can run 3 auras with some mana left over when you can equip Alpha\'s Howl
- Skill duration helps srs, skeletons, animated weapons so it is key to this build. Next take increased life/evasion to up your sirvivability or extra crit chance to increase your DPS
Chest: Your bread and butter skill. Most of the supports boost both your barrage AND the raging spirits it summons
After a short preperation time, you attack repeatedly with a ranged weapon. These attacks have a small randomized spread. Only works with Bows and Wands.
Increases the attack speed of physical skills.
Adds chaos damage to a skill.
Added Chaos Damage
Increases the chance of causing a critical strike.
Increased Critical Strikes
Supported skills have a chance to cast supported spells when you get a critical strike. You cannot cast supported spells directly.
Cast On Critical Strike
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies cannot directly engage these spirits and can pass through them.
Summon Raging Spirit
Auras: Auras boost both your attacks and your summoned weapons, raging spirits, zombies, skeletons, and golem
Casts an aura that adds fire damage to the attacks of you and your allies.
Casts an aura that increases the attack speed and cast speed of you and your allies.
Casts an aura that adds lightning damage to the attacks of you and your allies.
Increases the experience gain of linked support gems.
Gloves/Boots: (Not listed: Summon Ice Golem)
Increases minions life.
Totems and Minions summoned by Supported Skills have +x% Fire Resistance. Totems and Minions summoned by Supported Skills have +x% Cold Resistance. Totems and Minions summoned by Supported Skills have +x% Lightning Resistance.
Minion and Totem Elemental Resistance
Raises a zombie minion from a corpse, which will follow you and attack enemies.
Gloves/Boots: (Not listed: Blink and Mirror Arrow)
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Vaal Summon Skeletons
Increases the duration of the skill.
Animates a melee weapon to fight by your side. There's no limit on the number of weapons you can animate.
Increases the duration of the skill.
Increases damage done by minions.
Consumes a corpse, temporarily empowering your minions with swiftness (attack, cast and movement speed). The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Increases minions movement speed.
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.
BanditsHelp Kraityn in Normal Difficulty - Rewards +8% to All ResistancesHelp Kraityn in Cruel Difficulty - Rewards +6% to Attack SpeedKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Head: Alpha's Howl
Weapon: Null's Inclination
Quiver: High crit chance quiver
Chest: Queen of the Forest
Gloves: Crafted gloves with 15% minion damage, attack speed, and resist
Rings: -8 mana cost rings with resists/life/crit chance
belt: Resist/life belt
Boots: resist/life boots
Amulet: Ungil's Harmony
GuideNote that this is a work in progress. I don't consider a build done until I'm running high level maps with it. I wanted a place to keep my thoughts together until then. That and someone found my build interesting enough to warrant posting.
Null's Inclination is an interesting weapon, but poses challenges to take full advantage of it. You need to land the killing blow to cast it's linked minion gems. This means that it only triggers when a fight is winding down anyway so linking SRS to it is underwhelming. It also means a heavy minion focused build will have trouble landing last hits due to the minions taking them all, which also makes such builds underwhelming.
Lets do something else then, a minion archer that seeks out skills and abilities that will boost minions and his arrows. Yay synergy! So...
Boost arrows = good
Boost minions = good
Boost arrows and minions = best!
Boosting arrows and minions:
Auras, no brainer here. Auras boost your bow attacks and your minions. I'm currently running Hatred and Haste. The former for DPS and chill and the latter for DPS and more crits per second to trigger CoC. Eventually I'll like to get Wrath worked in for even more DPS and shock.
Barrage + Cast on Crit + Raging Spirits. Barrage is a good choice for triggering CoC, I sub in split arrow just for the wide coverage in some zones, but I like barrage better for it's machine gun like attacks and single target focus. The real synergy comes in from the fact that all the support gems boosting barrage: faster attacks, improve critical, added chaos damage, apply to the raging spirits as well. Faster attacks and improved critical boost the amount of times CoC triggers for even more synergy! Yay!
I've just reached the point where I can equip Null's Inclination. It's nice to have. Before I would have to manually find and cast animate weapon which became tedious. Now it does so on the fly. Unlike most "Cast on ____" mechanics I can still manually cast animate weapon if it fails to trigger or if I find weapons in a chest. Currently I have summon zombies linked in there as well just because they're squishy at the moment. Hopefully they'll get more survivable later as I grab more passives.
So far the build is fun but inconsistent. I've reached 15 or so summon raging spirits, which is about par for my minion master spamming them on spell echo, but sometimes it hardly triggers at all. The same applies to animate weapons. Either you have like 15 swarming the screen or no weapons are dropping.
Eventually I'd like to have Windripper on my weapon swap along with some increased item rarity/item quality gems linked in to an attack to use to finish off bosses. It's high base crit should trigger CoC like mad as well.
This is still a work in progress. I'll update it as I improve upon it, and let you know how well it holds up at the end game.