The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.
Cleave
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Infernal Blow
Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.
Infernal Blow
Double Strike
Performs two fast attacks on target enemy with your main hand melee weapon.
Double Strike
Flicker Strike
Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.
Flicker Strike
defensive
Anger
Casts an aura that adds fire damage to the attacks of you and your allies.
Anger
Vitality
Casts an aura that grants life regeneration to you and your allies.
Vitality
support
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Chance to Ignite
Increases the skill's chance to ignite enemies when dealing fire damage.
Chance to Ignite
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Increased Burning Damage
Grants increased burning damage.
Increased Burning Damage
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Guide
second char sinc I've released the Scion.
shall be a full CQC char which can also take some damage.
Comments
There are no comments yet.
You must register or log in before you can post a comment.