(Outdated) Skinny Whirlwind Barbarian (Duelist)

Submitted by Vertraag on March 12, 2013 - 9:58PM EST
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Last Updated: March 15, 2013 - 10:57AM EST

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Description

A high-survivability Cyclone build that specializes in 2-handed swords.

Suggested Leagues: Default

Passive Skills

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Gems

Heavy Strike - Single Target Attack

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage


Cyclone - AoE Attack

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Aura Set 1 (Temporarily replace Determination with Blood Magic to cast Grace)

Grace

Casts an aura that grants evasion to you and your allies.


Grace
Determination

Casts an aura that grants armour to you and your allies.


Determination
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Blood Magic

This skill is cast using life rather than mana.


Blood Magic


Aura Set 2

Haste

Casts an aura that increases the attack speed and cast speed of you and your allies.


Haste
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Blood Magic

This skill is cast using life rather than mana.


Blood Magic


Utility

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Faster Casting

Increases the cast speed of magic skills.


Faster Casting


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Kraityn in Cruel Difficulty - Rewards +6% to Attack Speed
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

Avoid anything that increases your movement speed. If you move too quickly, mobs will not be hit as many times, so it actually hurts you for this build. To compensate for your slow running speed, we will use two Quicksilver Flasks, both of which should regenerate 1 charge on crit and give an additional 25-30% movement speed. Your Granite Flask should have at least a 90% additional armor bonus. One Life Flask should be an instant heal, while the other should be a nice, big, drawn out heal that you can use in conjunction with your Granite Flask to become even more impenetrable. All flasks should give 1 charge on crit.

In order to slow your movement speed even more, we will use as much heavy armor as possible. Avoid any armor that has energy shield on it.

Guide

Preface

I'll break down the build into smaller pieces to provide a good leveling template later on. My Cyclone Duelist is only level 62 right now, but it's working beautifully so far. Not only is this build incredibly fun, it's also fast and effective.

Gameplay

Gameplay is pretty straightforward. Heavy Strike kills rare mobs and bosses, while Cyclone tears apart normal and magic mobs. The main focus of this build is on attack speed, and you'll be attacking lightning fast in the higher levels. Cyclone will strike so many times that your health never goes down as long as you're hitting enough mobs.

Normal Difficulty

You won't be able to use Cyclone until the beginning of Act 3, so just use whatever gear and skills you can find. I like to use a sword + shield with Cleave and Life Gain on Hit to get through most of Normal pretty quickly. Once you get Cyclone, you might not have enough mana to use it effectively, so just keep using your usual melee skills while leveling the Cyclone gem on the side. A good mana regeneration amulet works wonders. I started using Cyclone immediately because I have plenty of low level uniques to give me huge boosts to mana and mana regeneration.

Cruel Difficulty

You should have enough mana regeneration by now to use Cyclone fairly often. Also, you can start using 2-handed swords at this point. Once you get over 1000 life, support Cyclone with a Blood Magic gem, along with either Life Leech or Life Gain on Hit. Use as many auras as your mana pool can handle, with Grace, Hatred and Haste taking priority.

Merciless Difficulty

Everything at this point is incredibly easy. Your life will hardly ever go down thanks to Cyclone, and your damage is high enough to make short work of most bosses. The challenge for Merciless is getting enough resistances through your gear to survive, as your passives do not add a lot to your overall resistances. In particular, lightning attacks will give you a lot of trouble, especially throughout Act 3. You should absolutely find enough gear to get your lightning resistance to 60% or higher before reaching The Crematorium. If you have enough mana, start using Purity. If not, swap out Haste to use it.

Comments

Forex
Posts: 2
Cool that you made Cyclone work for you already :)
11 years ago
MaryJHappy
Posts: 3
seems like fun.
11 years ago
argo
Posts: 3
Just started a new Duelist to try this out. I'll let you know how it turns out for me..
11 years ago
Armageddon
Posts: 2
I have a question, will accuracy be a problem in this build? Like how much accuracy would be needed later on with maps?
11 years ago
Vertraag
Posts: 11
There are enough accuracy nodes to ensure that you won't have too many problems hitting mobs. I have about 250 accuracy on my gear right now and it's more than enough. If you need more, the build's paths are right next to accuracy nodes, so you can make a quick switch if necessary.
11 years ago
soulfire777
Posts: 1
I notice every skill uses the BM support gem (even the auras). Why not take the BM passive node instead since it is only 1 node away from your path anyway? Doesn't that reduce the HP cost and allow you to use extra support gems too (which probably means a bottom line of similar overall HP costs but with an extra support gem possible)?
11 years ago
Choriok
Posts: 1
It is because you run the percentage auras on your mana and the flat auras on your health.. You use blood magic gems on your skills and reserve all your mana with auras. As blood magic you have no mana to reserve auras with so you can't use any of the percentage auras.
11 years ago

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