shadow beserk crit 2h axe build (not recommended) (Shadow)

Submitted by ogauku on May 29, 2014 - 7:21AM CDT
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Description

uses 2h axe with crit and physical damage , blood rage , cyclone , cleave , flicker stike , frenzy

Suggested Leagues: Standard

Passive Skills

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Gems

cleave 5 link

Cleave

The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.


Cleave
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


cyclone 4 link

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Concentrate Area of Effect

Reduces the radius of area of effect skills and increases their damage.


Concentrate Area of Effect


flicker strike 5 link

Flicker Strike

Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.


Flicker Strike
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Melee Splash

Adds an area of effect splash radius to a single target melee attack.


Melee Splash
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


cast when damage taken 4 link

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Increased Duration

Increases the duration of the skill.


Increased Duration
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call


auras 4 link

Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Blood Rage

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.


Blood Rage
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Vitality

Casts an aura that grants life regeneration to you and your allies.


Vitality


frenzy attack 4 link

Frenzy

Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


Frenzy
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Kraityn in Cruel Difficulty - Rewards +6% to Attack Speed
Help Kraityn in Merciless Difficulty - Rewards +1 to Maximum Frenzy Charge

Gear

gloves, phyiscal attk speed life resists
belts, health and resists rustic belt or leather
rings and necklaces, get phy attk speed and health resists crit chance crit multi
body armour,health and resists
helm, with life and resists, or ratsnest for the crit chance ,or abyssus helm for the dps
physical axe, with attk speed and crit chance
need blood dance sharkskin boots for health regen

Guide

this build is just testing if you want to ever try a 2h axe shadow not really recommended to use but right now im level 80 and doing ok, keep in mind you will desync alot with this build, but yeah to be expected.

so flicker stike needs blood rage to keep the frenzy charges to keep hitting, needs multi strike ,melee splash for aoe damage, melee phyiscal ,increased area of effect ,sharkskin boots also needed for the health regan each frenzy charge to keep alive from blood rage.

cleave for clearing with no desync pretty good.

cyclone for single target killing boss's, make sure no other monsters near by some boss's it wont work ,can be swapped for frenzy attack which can keep up frenzy charges but i can pretty much keep them up without frenzy, with bloodrage and sharkskin boots tbh.

get critical chance and multi last, for the extra damage.

first time making a build so its pretty badly done.

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