Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Power Siphon
Lesser Multiple Projectiles
Causes 2 additional projectiles to be fired by projectile skills.
Lesser Multiple Projectiles
Pierce
Gives projectile skills a chance to pierce their target and hit additional targets.
Pierce
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Physical Projectile Attack Damage
Increases physical projectile attack damage while reducing projectile attack speed.
Physical Projectile Attack Damage
Discharge
Discharge
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Discharge
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Concentrate Area of Effect
Reduces the radius of area of effect skills and increases their damage.
Concentrate Area of Effect
Increased Critical Damage
Increases the damage bonus from critical strikes.
Increased Critical Damage
Auras
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Discipline
Casts an aura that grants energy shield to you and your allies.
Discipline
Hatred
Casts an aura that increases the cold damage of you and your allies.
Hatred
Blood Rage
Blood Rage
Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.
Blood Rage
Increased Duration
Increases the duration of the skill.
Increased Duration
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
CWDT (Leveled)
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Immortal Call
Increased Duration
Increases the duration of the skill.
Increased Duration
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
CWDT (Level 1)
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Enfeeble
Curses all targets in an area, making their attacks less effective.
Enfeeble
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointHelp Alira in Merciless Difficulty - Rewards +1 to Maximum Power Charge
Gear
Incandescent Heart
Auxium
Doedre's Elixir
High ES Shield
Armour/ES gear
Guide
Run Life/ES until obtaining a High ES shield, then switch to CI. Use Power Siphon as main attack. Use Doedre's Elixir as a charge builder and to trigger the leveled CWDT for Immortal Call.
Comments
There are no comments yet.
You must register or log in before you can post a comment.