CI Wand Templar (Templar)

Submitted by Svenn on May 26, 2014 - 1:33PM CDT
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Description

Wand using Templar that builds up tons of charges.

Suggested Leagues: Standard, Hardcore, Ambush, Invasion

Passive Skills

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Gems

Power Siphon

Power Siphon

Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.


Power Siphon
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Pierce

Gives projectile skills a chance to pierce their target and hit additional targets.


Pierce
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Physical Projectile Attack Damage

Increases physical projectile attack damage while reducing projectile attack speed.


Physical Projectile Attack Damage


Discharge

Discharge

Discharge all the character's charges to deal elemental damage to all nearby monsters.


Discharge
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Concentrate Area of Effect

Reduces the radius of area of effect skills and increases their damage.


Concentrate Area of Effect
Increased Critical Damage

Increases the damage bonus from critical strikes.


Increased Critical Damage


Auras

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Discipline

Casts an aura that grants energy shield to you and your allies.


Discipline
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred


Blood Rage

Blood Rage

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.


Blood Rage
Increased Duration

Increases the duration of the skill.


Increased Duration
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry


CWDT (Leveled)

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Increased Duration

Increases the duration of the skill.


Increased Duration
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell


CWDT (Level 1)

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Enfeeble

Curses all targets in an area, making their attacks less effective.


Enfeeble


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Help Alira in Merciless Difficulty - Rewards +1 to Maximum Power Charge

Gear

Incandescent Heart
Auxium
Doedre's Elixir
High ES Shield
Armour/ES gear

Guide

Run Life/ES until obtaining a High ES shield, then switch to CI. Use Power Siphon as main attack. Use Doedre's Elixir as a charge builder and to trigger the leveled CWDT for Immortal Call.

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