Dual Mjölner Cyclone (Duelist)

Submitted by Svenn on April 7, 2014 - 8:47PM CDT
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Last Updated: April 8, 2014 - 7:04PM CDT

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Description

Dual wielding Mjölners and using Cyclone to proc them.

Suggested Leagues: Standard, Hardcore, Ambush, Invasion

Passive Skills

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Gems

Cyclone (Primary Attack)

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Dual Strike (Single Target DPS)

Dual Strike

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


Dual Strike
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit


Mjölner 1

Spark

Launches unpredictable sparks that move randomly until they hit an enemy.


Spark
Arc

An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.


Arc
Iron Will

Spells have the strength melee damage bonus applied to them.


Iron Will


Mjölner 2

Shock Nova

Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.


Shock Nova
Storm Call

Sets a marker at the target location. After a short duration lightning strikes the marker, dealing damage around it. When this happens it will also set off the lightning at any other marker you have cast.


Storm Call
Iron Will

Spells have the strength melee damage bonus applied to them.


Iron Will


CWDT

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Increased Duration

Increases the duration of the skill.


Increased Duration


Aura

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Discipline

Casts an aura that grants energy shield to you and your allies.


Discipline
Haste

Casts an aura that increases the attack speed and cast speed of you and your allies.


Haste


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

2xMjölner
Astramentis

Guide

Use high DPS rapiers until reaching level 60 when you can use Mjölners. Cyclone through enemies to proc Mjölner as often as possible. Use Dual Strike for single targets/bosses.

Comments

Dionysaw
Posts: 5
Do you build evasion or armor on items?
3 years ago
Svenn
Posts: 1
Armour/Energy Shield. You get a nice bonus on both Health and Energy Shield from such high Str/Int.
3 years ago

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