(Outdated) Fire Discharge Witch (Witch)

Submitted by MrYoun on August 14, 2013 - 8:38PM EST
Page Views: 11070
Last Updated: August 14, 2013 - 8:52PM EST

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Description

This will be an evolving build. This build will be in need of constructive critiques. Critique away! isnotfinished(ongoing process)

Suggested Leagues: Default, Hardcore, Anarchy, Onslaught

Passive Skills

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Gems

The Searing Touch

Discharge

Discharge all the character's charges to deal elemental damage to all nearby monsters.


Discharge
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Increased Burning Damage

Grants increased burning damage.


Increased Burning Damage
Chance to Ignite

Increases the skill's chance to ignite enemies when dealing fire damage.


Chance to Ignite


gloves(?) unfinished(?)

Flammability

Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.


Flammability
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Chance to Ignite

Increases the skill's chance to ignite enemies when dealing fire damage.


Chance to Ignite


Head(?) unfinished(?)

Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

The equipment I desire to have with this build will be the following:

Main Hand:
The Searing Touch (Staff)

Head:

Guide

still working on it. Sorry if You have decided to view this unfinished build. This build is ultimately a build I am trying to refine.

This is not a guide per say, but more of a "I'm working on improving this and if you, the reader, enjoyed my build enough to use it yourself and maybe tweak it and share it with me, I'll be overjoyed" piece of work. What I am trying to do with my build is to be able to use Discharge with a fire element, and have a solution to single-targets. Right now, I am thinking of having discharge and fireball as my main attacking skills, with having flammability and warlord's mark as my go to curses. I will also be using enduring cry to stack up endurance charges and have a purity, haste, determination, and or grace as my aura(s). Molten shell will be my defensive active skill.
Right now, I think that the only required item for this build may be The Searing Tough (staff). I am pretty sure I am wrong, so please suggest me some equipment.

I am currently only 1 week total into this game, but I had an account since closed beta. All I have been doing is researching on what I want to do with my champions. Once this build is "finished", please feel free to contact me to give me feedback on my designs; The reason I am doing this is because I believe that there are more brilliant strategists out there than me and I would like to have a couple pieces of their thoughts on my ideas. Thank you!!

Comments

Korbad
Posts: 3
You cannot link Chance to Ignite with Flammability. Flammability doesn't do fire damage.
11 years ago
Korbad
Posts: 3
You stated this build was for Hardcore and Onslaught, yet you do not have Unwavering Stance as CI in melee range, this is suicide.
11 years ago
MrYoun
Posts: 1
I will add a current progression I am going through in the future.
11 years ago

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