Fire Tank BM Scion (works with witch too) (Scion)

Submitted by darklugia975 on March 11, 2014 - 6:05PM CDT
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Description

fire dmg, life/armour and blood magic

Suggested Leagues: Standard, Hardcore, Ambush, Invasion

Passive Skills

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Gems

Fireball

Fireball

Unleashes a burning ball of fire towards a target which explodes, damaging nearby foes.


Fireball
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Elemental Proliferation

Elemental status effects (for example, freezing or burning) caused by this skill also affect nearby enemies.


Elemental Proliferation
Chance to Ignite

Increases the skill's chance to ignite enemies when dealing fire damage.


Chance to Ignite
Increased Burning Damage

Grants increased burning damage.


Increased Burning Damage


firestorm

Firestorm

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


Firestorm
Concentrate Area of Effect

Reduces the radius of area of effect skills and increases their damage.


Concentrate Area of Effect
Chance to Ignite

Increases the skill's chance to ignite enemies when dealing fire damage.


Chance to Ignite
Increased Duration

Increases the duration of the skill.


Increased Duration


flameblast (optional)

Flameblast

Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.


Flameblast
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Increased Burning Damage

Grants increased burning damage.


Increased Burning Damage
Faster Casting

Increases the cast speed of magic skills.


Faster Casting


auras (optional, but extremely unecessary)

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Vitality

Casts an aura that grants life regeneration to you and your allies.


Vitality


Curses

Elemental Weakness

Curses all targets in an area, making them less resistant to elemental damage.


Elemental Weakness
Flammability

Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.


Flammability
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


CWDT

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell


life saver (when not at hardcore)

Portal

Creates a portal to the current area's town.


Portal
Cast On Death

Supported skills are cast on death. You cannot cast supported spells directly.


Cast On Death


life savers (enduring cry, immortal call and molten shell optional)

Enfeeble

Curses all targets in an area, making their attacks less effective.


Enfeeble
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Cast When Stunned

Supported skills have a chance to cast supported spells when you get stunned. You cannot cast supported spells directly.


Cast When Stunned
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Jade Flask

Increases your Evasion Rating by 3,000 for 5 seconds.

Consumes 40 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Jade Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

Searing Touch or Wand/Shield
Loads of evasion armour

Guide

just dont die, thiz build is in test @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Comments

Sutehanii
Posts: 1
I'm trying this build out as well, so far level 24. :)
Only thing is that I'm a little scared about you going blood magic without any life gain gems.. Also I was a bit confused to where you went the first 20 levels in the skill tree so I just picked all the hp in the beginning and now I'm working my way up to the fire dmg nodes.

Would be nice with a guide update to see what gear you pic etc.
3 years ago
darklugia975
Posts: 2
btw u can change some gems to life leech if u want, and i pretty mutch jsut grab anything with armour for the start. Get a wanderlust if u want to rush lil quicker btw :3
3 years ago
TiasNM
Posts: 2
Cool! I'm gonna try it.
3 years ago
darklugia975
Posts: 2
since this build is in test, tell me if u liked it cuz i tried and liked :3
ps: its so cool that ur gonna try it i tought noone will even saw thiz xD
#excited
3 years ago
unrevived
Posts: 1
Also trying it out. I'll give you some feedback soon
3 years ago

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