Fire Tank BM Scion (works with witch too) (Scion)
Submitted by darklugia975 on March 11, 2014 - 6:05PM CDT
Page Views: 16046
Last Updated: Never
Description
fire dmg, life/armour and blood magic
Suggested Leagues: Standard, Hardcore, Ambush, Invasion
Passive Skills
Each link will open in a new tab in your browser.
Gems
Fireball
FireballUnleashes a burning ball of fire towards a target which explodes, damaging nearby foes.
FireballLesser Multiple ProjectilesCauses 2 additional projectiles to be fired by projectile skills.
Lesser Multiple ProjectilesFire PenetrationThe attached skill ignores some portion of the target's fire resistance.
Fire PenetrationElemental ProliferationElemental status effects (for example, freezing or burning) caused by this skill also affect nearby enemies.
Elemental ProliferationChance to IgniteIncreases the skill's chance to ignite enemies when dealing fire damage.
Chance to IgniteIncreased Burning DamageGrants increased burning damage.
Increased Burning Damagefirestorm
FirestormFlaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
FirestormConcentrate Area of EffectReduces the radius of area of effect skills and increases their damage.
Concentrate Area of EffectChance to IgniteIncreases the skill's chance to ignite enemies when dealing fire damage.
Chance to IgniteIncreased DurationIncreases the duration of the skill.
Increased Durationflameblast (optional)
FlameblastChannels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
FlameblastIncreased Area of EffectIncreases the radius of area of effect skills.
Increased Area of EffectIncreased Burning DamageGrants increased burning damage.
Increased Burning DamageFaster CastingIncreases the cast speed of magic skills.
Faster Castingauras (optional, but extremely unecessary)
Reduced ManaReduces the mana cost of the skill.
Reduced ManaVitalityCasts an aura that grants life regeneration to you and your allies.
VitalityCurses
Elemental WeaknessCurses all targets in an area, making them less resistant to elemental damage.
Elemental WeaknessFlammabilityCurses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
FlammabilityIncreased Area of EffectIncreases the radius of area of effect skills.
Increased Area of EffectCWDT
Cast When Damage TakenSupported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage TakenEnduring CryPerforms a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring CryImmortal CallDischarges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Immortal CallMolten ShellSummons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shelllife saver (when not at hardcore)
PortalCreates a portal to the current area's town.
PortalCast On DeathSupported skills are cast on death. You cannot cast supported spells directly.
Cast On Deathlife savers (enduring cry, immortal call and molten shell optional)
EnfeebleCurses all targets in an area, making their attacks less effective.
EnfeebleIncreased Area of EffectIncreases the radius of area of effect skills.
Increased Area of EffectCast When StunnedSupported skills have a chance to cast supported spells when you get stunned. You cannot cast supported spells directly.
Cast When StunnedEnduring CryPerforms a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring CryImmortal CallDischarges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Immortal CallMolten ShellSummons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Gear
Searing Touch or Wand/Shield
Loads of evasion armour
Guide
just dont die, thiz build is in test @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Only thing is that I'm a little scared about you going blood magic without any life gain gems.. Also I was a bit confused to where you went the first 20 levels in the skill tree so I just picked all the hp in the beginning and now I'm working my way up to the fire dmg nodes.
Would be nice with a guide update to see what gear you pic etc.