(Outdated) Shock Frozen Christmas Tree (Shadow)

Submitted by DstlyRisen on March 4, 2014 - 11:05AM CST
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Last Updated: March 4, 2014 - 11:06AM CST

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Description

Life-based physical/cold/lightning crit spectral throw dagger shadow

Suggested Leagues: Standard

Passive Skills

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Gems

Primary source of damage (against large packs ; min. 5L suggested)

Spectral Throw

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.


Spectral Throw
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Physical Projectile Attack Damage

Increases physical projectile attack damage while reducing projectile attack speed.


Physical Projectile Attack Damage
Power Charge on Critical

Critical strikes with the supported skill have a chance of granting you a Power Charge.


Power Charge on Critical
Added Lightning Damage

Adds lightning damage to a skill.


Added Lightning Damage


Secondary source of damage (against smaller packs or combined with frenzy as single target)

Flicker Strike

Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.


Flicker Strike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Increased Critical Strikes

Increases the chance of causing a critical strike.


Increased Critical Strikes


Cast when damage taken

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Critical Weakness

Curses all targets in an area, making them more vulnerable to critical strikes.


Critical Weakness


Auras for soloing (preferably in alpha\'s howl)

Grace

Casts an aura that grants evasion to you and your allies.


Grace
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Auras I\'m using in parties (preferably in alpha\'s howl)

Haste

Casts an aura that increases the attack speed and cast speed of you and your allies.


Haste
Wrath

Casts an aura that adds lightning damage to the attacks of you and your allies.


Wrath
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Gaining frenzy charges / mobility

Frenzy

Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.


Frenzy
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Blood Rage

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.


Blood Rage
Whirling Blades

Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords.


Whirling Blades


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Kraityn in Merciless Difficulty - Rewards +1 to Maximum Frenzy Charge

Gear

-Alpha's Howl: for capability to run 2 or more auras without having to use blood magic or wasting points on reduced mana reservation passives

-Berek's Grip: 5% mana leech against shocked enemies + 5% life leech against frozen enemies is just perfect for this build since it relies on lightning as well as cold crits. With a crit chance of about 50-70% with full power charges and spectral throw which hits enemies multiple times this build is capable of almost permanently freezing and shocking enemies

-Physical dagger with some lightning damage: for longer and more frequent shock stacks since the added lightning damage from Berek's Grip isn't that much.

-The Blood Dance: If you feel like you can't sustain the degen from blood rage you can use these to get some more life regen by using them if you are capped out on resists without resists on your boots.

-Mightflay: just an excellent leveling weapon, nothing more to say.

Guide

This build is great for just having fucktons of fun in the standard league while still maintaining a decent amount of life (244% from the passive tree)

While leveling you don't need to follow the steps I suggested in the passive skill sets, these are just the steps i used and felt like they were appropriate for my current gear. Feel free to leave some life nodes if your life from gear is decent and pick some damage earlier (or vice versa). Though I recommend making your way to Iron Grip and Unwavering Stance relatively early since travelling around the skilltree in late game is a real pain in the ass.

Flasks you want to use depend on your playstyle. If you want to run around like a maniac you can even use 4 or 5 quicksilvers, a granite with increased evasion or armor and an instant life flask as well as one or more quicksilvers are highly recommended though.

Also the build is quite nice for going CI later on since Vaal Pact, Ghost Reaver, ES nodes and Chaos Inoculation itself are fairly near to the route this passive tree follows.


Since this is the first build I made I'd highly appreciate some feedback or criticism. Also feel free to ask me anything you want to or just hit me up ingame (IGN's: DesolateVoidwalker ; BlendurrOPnis)

Btw, here's my shop thread :P
http://www.pathofexile.com/forum/view-thread/655553

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