very cheap ground slammer (Marauder)

Submitted by Kilroy on February 27, 2014 - 11:48AM CST
Page Views: 7908
Last Updated: June 19, 2014 - 8:21AM CDT

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Description

BoomBadaBoum!This is big bad Mara!

Suggested Leagues: Standard, Hardcore, Solo Race, Party Race, Ambush, Invasion

Passive Skills

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Gems

single target

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike


SLAM!

Ground Slam

The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.


Ground Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike


mobility and good aoe attack too

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


just to keep your endurance charges running

Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry


optional

Vitality

Casts an aura that grants life regeneration to you and your allies.


Vitality
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem
Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Determination

Casts an aura that grants armour to you and your allies.


Determination
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call


Flasks

Flask Set 1

Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

Armour only gear

Guide

you just need 4 red sockets and link them so its cheap

leap slam good for going in or out to battle

remember use enduring cry it helps you alot in later game

suggest some changes for this build im open minded lol

take mortal conviction with auras

Comments

slaymatthews
Posts: 1
I was actually designing this character before I seen this build post. The zealot was one of the best characters I ever had in Diablo 2. I started my build with a Templar. Theres alot of defense and life points in that part of the tree. I was thinking about resolute technique but I was thinking with the attack speed if its really necessary? I was thinking trying to buff the char with high crit chance. Has anyhone gotten this design to end game?
3 years ago
FUNgasaur
Posts: 1
You may want to consider running this out of Templar or Marauder, getting some of those aura nodes, resolute technique, and maybe some of those shield nodes to take advantage of tempest shield.

3 years ago
Kilroy
Posts: 1
ok that build is gone this is new and totally different
3 years ago

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