(Outdated) King Kaom`s (Templar)

Submitted by Pikaru on February 13, 2014 - 2:11PM CST
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Description

King Kaom was fighting against Lioneye. He went from theKarui with his army. He got his own 3 uniques, and based on it, i decided to make a build

Suggested Leagues: Standard, Hardcore, Solo Race, Party Race, Domination, Nemesis

Passive Skills

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Gems

Infernal Blow (in Kaom`s Primacy)

Infernal Blow

Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.


Infernal Blow
Fire Penetration

The attached skill ignores some portion of the target's fire resistance.


Fire Penetration
Endurance Charge on Melee Stun

Stunning enemies with the attached melee skill grants endurance charges.


Endurance Charge on Melee Stun
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Stun

Increases the chance to stun enemies.


Stun
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Helmet

Ice Nova

A chilling circle of ice expands from the caster.


Ice Nova
Flammability

Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.


Flammability
Cold to Fire

Converts some of the skill's cold damage to fire damage, and increases both cold and fire damage.


Cold to Fire
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Gloves

Cleave

The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.


Cleave
Knockback

Causes damage from the skill to also knock enemies back.


Knockback
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


Boots

Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Cold Snap

Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.


Cold Snap


Flasks

Flask Set 1

Hybrid Flask

Restores 680 Life and 450 Mana over 5 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Life and Mana restored.


Hybrid Flask
Hybrid Flask

Restores 680 Life and 450 Mana over 5 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Life and Mana restored.


Hybrid Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quartz Flask

Your movement is not blocked by enemies for 5 seconds.

Consumes 40 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Quartz Flask
Amethyst Flask

Temporarily increases Chaos Resistance by 35% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Amethyst Flask


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

http://pathofexile.gamepedia.com/Kaom%27s_Heart
http://pathofexile.gamepedia.com/Kaom%27s_Primacy
http://pathofexile.gamepedia.com/Kaom%27s_Sign

Guide

just use a two-handed axe and get the skill tree step by step, the only disadvantage is the high level requirement of the chest armor and the axe, but it might be interesting, if you can get a templar this way up to level 70 and above.

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