Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.
Infernal Blow
Fire Penetration
The attached skill ignores some portion of the target's fire resistance.
Fire Penetration
Endurance Charge on Melee Stun
Stunning enemies with the attached melee skill grants endurance charges.
Endurance Charge on Melee Stun
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Stun
Increases the chance to stun enemies.
Stun
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Helmet
Ice Nova
A chilling circle of ice expands from the caster.
Ice Nova
Flammability
Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Flammability
Cold to Fire
Converts some of the skill's cold damage to fire damage, and increases both cold and fire damage.
Cold to Fire
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Gloves
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.
Cleave
Knockback
Causes damage from the skill to also knock enemies back.
Knockback
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Boots
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Cold Snap
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.
Cold Snap
Flasks
Flask Set 1
Hybrid Flask
Restores 680 Life and 450 Mana over 5 seconds.
Consumes 20 out of 40 charges on use.
Each percentage of quality adds 1% Life and Mana restored.
Hybrid Flask
Hybrid Flask
Restores 680 Life and 450 Mana over 5 seconds.
Consumes 20 out of 40 charges on use.
Each percentage of quality adds 1% Life and Mana restored.
Hybrid Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Quartz Flask
Your movement is not blocked by enemies for 5 seconds.
Consumes 40 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Quartz Flask
Amethyst Flask
Temporarily increases Chaos Resistance by 35% for 3.5 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .035 seconds to the duration.
Amethyst Flask
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointHelp Oak in Cruel Difficulty - Rewards +12% to Physical DamageHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge
just use a two-handed axe and get the skill tree step by step, the only disadvantage is the high level requirement of the chest armor and the axe, but it might be interesting, if you can get a templar this way up to level 70 and above.
Comments
There are no comments yet.
You must register or log in before you can post a comment.