(Outdated) Infernal Blow Mace Templar (Templar)

Submitted by shtatzemguy on February 10, 2014 - 6:53PM CST
Page Views: 6421
Last Updated: February 10, 2014 - 11:38PM CST

Please log in to vote!
Average Rating: 0
Total Votes: 0
Add to Favorites

Description

Templar with 1h Mace+Infernal Blow, attempted all-rounder (75% elemental res, high ES)

Suggested Leagues: Standard, Domination

Passive Skills

Each link will open in a new tab in your browser.

Gems

Infernal Blow

Infernal Blow

Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.


Infernal Blow
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Increased Critical Damage

Increases the damage bonus from critical strikes.


Increased Critical Damage
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


Molten Shell

Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Iron Will

Spells have the strength melee damage bonus applied to them.


Iron Will
Increased Duration

Increases the duration of the skill.


Increased Duration


Shield Charge (place for 1 magic support)

Shield Charge

Charges at an enemy, bashing it with the character's shield while striking with a melee weapon. This knocks it back and stuns it. Enemies in the way are pushed to the side. This attack cannot miss. Damage and stun are proportional to distance travelled.


Shield Charge
Endurance Charge on Melee Stun

Stunning enemies with the attached melee skill grants endurance charges.


Endurance Charge on Melee Stun


Flammability

Flammability

Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.


Flammability
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Auras, Totems (the rest, all in one chain)

Clarity

Casts an aura that grants mana regeneration to you and your allies.


Clarity
Discipline

Casts an aura that grants energy shield to you and your allies.


Discipline
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Bandits

Help Kraityn in Normal Difficulty - Rewards +8% to All Resistances
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Guide

Weapon - Opal or Void Sceptre for high crit/elemental damage and decent dps.
Armor - Mostly usual Armor/ES gear, though using Increased Phys Dmg and Attack Speed uniques atm (Lv61).

Jewelry - For good Accuracy, Max ES, Added Dmg. Thinking about going Zealot's Oath as I've got many Life regen modifiers here.

Comments

There are no comments yet.

You must register or log in before you can post a comment.