(Outdated) Scion light arrow chain (Scion)
Submitted by ephemeralmemory on February 7, 2014 - 10:57PM CST
Page Views: 5788
Last Updated: February 8, 2014 - 11:50AM CST
Description
Lightning Arrow/Chain, elemental hitSuggested Leagues: Standard
Passive Skills
Each link will open in a new tab in your browser.Gems
Gem Set #1 Chest
Lightning Arrow
Added Lightning Damage
Chain
Lesser Multiple Projectiles
Life Gain on Hit
Reduced Mana
Gem Set #2 Bow
Elemental Hit
Added Lightning Damage
Weapon Elemental Damage
Life Leech
Faster Attacks
Culling Strike
Gem Set #3 Auras
Reduced Mana
Wrath
Determination
Grace
Gem Set #4 Shock Conductivity
Cast When Damage Taken
Arc
Added Lightning Damage
Conductivity
Gem Set #5 Defensive Set
Blood Magic
Decoy Totem
Reduced Mana
Clarity
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Kraityn in Cruel Difficulty - Rewards +6% to Attack SpeedKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill PointGuide
This build focuses on ele damage, phys damage is irrelevant. End game would use voltaxic, but something like lioneye's or a ele thicket bow can be used.I use added lightning damage instead of weapon elemental damage with lightning arrow/chain because of the +10% possible chance to shock, and duration and the damage isn't too terribly different with the reduced damage multipliers.
Because this build utilizes mana, there have to be items that focus on regeneration. In the skill tree, passive nodes make up for 120% regeneration and 56% inc mana, so it is advisable to use something like Atziri's Foible.
Life nodes make up 218% inc life at the moment, with 20 nodes remaining for more life regeneration. There is also a base 2% life per second with passive nodes.
Gem choices can change; I use reduced mana in some instances instead of blood magic to take advantage of this. It is possible, since this hasn't been tested, that passive reduced mana nodes may have to be used. I also selected MoM as a keystone, but whether or not its viable remains to be seen.
As a final edit, I changed the last link to include a aura run on life instead of magic: clarity, since its based on a flat life reserved, not a % reserved. With the passive skill gems, 31% reduced mana is reserved, and with Alpha's, it can be 39% reduced reserved, not counting the reduced magic node. With a lvl 20 blood magic, reduced magic and alpha's howl, it will reserve 0.71*0.69*1.96* 440 = 422 life reserved. its high, but not unreasonably high with decent levels of life.