(Outdated) Flicker Strike Screen Shaker (Scion)

Submitted by poebuild on January 28, 2014 - 12:00PM CST
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Last Updated: January 28, 2014 - 12:03PM CST

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Description

7 frenzy charges, 3 unique items, 3 auras, extreme clear speed

Suggested Leagues: Standard, Domination

Passive Skills

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Gems

Head (The Bringer of Rain)

Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Melee Splash

Adds an area of effect splash radius to a single target melee attack.


Melee Splash
Flicker Strike

Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.


Flicker Strike


Weapon (Terminus Est)

Blood Magic

This skill is cast using life rather than mana.


Blood Magic
Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam


Boots (The Blood Dance)

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Anger

Casts an aura that adds fire damage to the attacks of you and your allies.


Anger
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Purity of Elements

Casts an aura that grants elemental resistances to you and your allies.


Purity of Elements


Gloves

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark
Blood Rage

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.


Blood Rage


Alternative auras

Determination

Casts an aura that grants armour to you and your allies.


Determination
Grace

Casts an aura that grants evasion to you and your allies.


Grace
Haste

Casts an aura that increases the attack speed and cast speed of you and your allies.


Haste
Wrath

Casts an aura that adds lightning damage to the attacks of you and your allies.


Wrath


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Diamond Flask

Your Critical Strike Chance is Lucky for 3.5 seconds.

Consumes 80 of 80 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Diamond Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Kraityn in Merciless Difficulty - Rewards +1 to Maximum Frenzy Charge

Gear

3 uniques:
BoR, Terminus est, The Rlood Dance

Guide

Flicker Strike - main spell, links self explanatory, can do without BoR but then a 6L chest is required. Terminus est gives frenzy charges on crit, gives more flicker strike chains when used with passive crit nodes + items(+crit stats) + diamond flask. normally anything should be dead or in culling range when the frenzy charges run out. If they ever run out at all ;)

Cyclone - support spell, used to generate frenzy charges at the beginning of each flicker strike chain, by critting.

Cast when damage taken - enduring cry and warlords mark help with the survivability, if u feel cocky u can replace warlords mark with crit weakness. blood rage is a must, it helps with frenzy charge generation and attack speed.

The blood dance - life regen per frenzy charge is just too good, it ignores all degen from blood rage and give extra movement speed at the cost of pretty much nothing.

Auras - when reduced mana reach level 15 u can run 3 auras, 2x 60% + 1x 40%, I run 2 damaging auras and 1 purity, they can obviously be swapped out for defensive auras like grace and determination.

Jewellery - get life and resist

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