(Outdated) Dual Strike Dagger Splash (Ranger)

Submitted by Wulfenbane on January 17, 2014 - 8:24AM CST
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Last Updated: January 17, 2014 - 8:26AM CST

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Description

Great for leveling through the first two difficulties and still viable in Merciless if you have good gear. Played correctly, you can solo maps without dying and take down both large crowds and tanky uniques with ease.

Suggested Leagues: Standard, Solo Race, Domination

Passive Skills

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Gems

Dual Strike

Dual Strike

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.


Dual Strike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Melee Splash

Adds an area of effect splash radius to a single target melee attack.


Melee Splash
Melee Damage on Full Life

While you're on full life, melee skills deal increased damage.


Melee Damage on Full Life
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike


Critical Weakness

Critical Weakness

Curses all targets in an area, making them more vulnerable to critical strikes.


Critical Weakness
Increased Duration

Increases the duration of the skill.


Increased Duration
Faster Casting

Increases the cast speed of magic skills.


Faster Casting
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Clarity (optional early on if mana is a problem)

Clarity

Casts an aura that grants mana regeneration to you and your allies.


Clarity
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Flasks

Flask Set 1

Ruby Flask

Temporarily increases maximum Fire Resistance by 10%, and Fire Resistance by 50% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Ruby Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Diamond Flask

Your Critical Strike Chance is Lucky for 3.5 seconds.

Consumes 80 of 80 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Diamond Flask
Diamond Flask

Your Critical Strike Chance is Lucky for 3.5 seconds.

Consumes 80 of 80 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Diamond Flask
Diamond Flask

Your Critical Strike Chance is Lucky for 3.5 seconds.

Consumes 80 of 80 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Diamond Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

Head: Goldrim
Chest: A good evasion chest (preferably Bronn's Lithe) at least 5L. Resistances matter little if you can get good ones on your boots and rings.
Gloves: Maligaro's Virtuosity
Boots: Movement speed at least 20 and at least 30 for all res (may very well be one of your most expensive items)
Belt: Wurm's Molt (no exceptions)
Rings: High ele resists
Amulet: Daresso's Salute early on and then Carnage Heart with a high leech roll
Weapons: Highest phys dps daggers you can get - obtain a pair of Ungil's Gauches early on and then switch to Mightflays as early on as possible - they will last you for a long time.

Guide

Early on, make sure you have a piece of 4L gear so that you can run faster attacks, melee phys, and splash on your dual strike. From there add multistrike and then damage on full life when/if you get a 6L.

I'd run two health flasks, two diamonds and a mana until you get high enough mana leech and vaal pact with at least 10% leech. At that point, run an ele flask based on your current area (i.e, ruby for docks or crematorium) along with a granite and three diamonds.

A note on the build progression - get the stuff closest to the ranger first, swinging for Acrobatics ASAP. From there, expand upwards as far as the mana leech and then head down to Vaal Pact - at that point you should have high enough leech. From there, grab Diamond Flesh and then the other high damage and life nodes along the way, eventually expanding into the Duelist tree.

And a side note - if you have high enough res that you can spare a ring slot, go with a Romira's Banquet. The build doesn't actively use power charges, so you basically get massive crit chance for free. Also, the accuracy tends to help and the 2% mana leech is very handy - I have 7% mana leech currently on this build and anything below that would not give me enough mana to work with.

If you know you can get a romira's, I suggest helping Alira in Merciless and perhaps getting the +1 power charge node right near the Mind Drinker notable.

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