Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.
Heavy Strike
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Weapon Elemental Damage
Increases elemental damage dealt by weapons.
Weapon Elemental Damage
AOE
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.
Leap Slam
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Blood Magic
This skill is cast using life rather than mana.
Blood Magic
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Endurance Charge on Melee Stun
Stunning enemies with the attached melee skill grants endurance charges.
Endurance Charge on Melee Stun
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Auras
Grace
Casts an aura that grants evasion to you and your allies.
Grace
Hatred
Casts an aura that increases the cold damage of you and your allies.
Hatred
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Gem Set #4
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Immortal Call
Warlords Mark
Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Warlords Mark
Increased Duration
Increases the duration of the skill.
Increased Duration
Flasks
Flask Set 1
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Oak in Cruel Difficulty - Rewards +12% to Physical DamageHelp Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge
Gear
For lvling, I would reccomend the Geofri's Baptism unique Brass Maul.
When you reach maps, or merciless act 3 and if you cannot find yourself a nice maul, I would reccomend finding a Marohi Erqi unique Karui Maul for the time being.
Guide
As soon as you kill Brutus, you can start leap slamming, the endurance charge on melee stun also helps to be tanky with the constant physical mitigation, and complete immunity from immortal call. I would keep immortal call and warlords mark at lvl 11 and increased duration as high as possible. keep Cast when damage taken as low as possible, so that it triggers with decent timing inbetween discharging the endurance charges.
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