(Outdated) Scion CI Test Build (Scion)

Submitted by Kasumari on January 10, 2014 - 1:35PM CST
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Description

just a test, comment if you got some ideas

Suggested Leagues: Standard

Passive Skills

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Gems

Helm

Grace

Casts an aura that grants evasion to you and your allies.


Grace
Discipline

Casts an aura that grants energy shield to you and your allies.


Discipline
Determination

Casts an aura that grants armour to you and your allies.


Determination
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Shield

Tempest Shield

Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.


Tempest Shield
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred


Chainmail

Double Strike

Performs two fast attacks on target enemy with your main hand melee weapon.


Double Strike
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Melee Damage on Full Life

While you're on full life, melee skills deal increased damage.


Melee Damage on Full Life
Melee Splash

Adds an area of effect splash radius to a single target melee attack.


Melee Splash


Axe

Portal

Creates a portal to the current area's town.


Portal
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam


Gloves

Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Blood Rage

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.


Blood Rage


Boots

Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Enfeeble

Curses all targets in an area, making their attacks less effective.


Enfeeble
Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Flasks

Flask Set 1

Topaz Flask

Temporarily increases maximum Lightning Resistance by 10%, and Lightning Resistance by 50% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Topaz Flask
Topaz Flask

Temporarily increases maximum Lightning Resistance by 10%, and Lightning Resistance by 50% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Topaz Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Guide

The main purpose in game is to have MAX DPS........ wrong
The main purpose in game is to have MAX DEFENCE..... wrong
The main goal in game is to establish a feasible equilibrium between DPS and Defence... CORRECT

The build below is developed under this understanding..

As a result our character is not a GLASS CANNON.. is not as fast as a STEEL CANNON.. but She is almost IMMORTAL

What features made her almost IMMORTAL ?

- She uses 5 Auras ( we wont use 6 but it is also possible ):
3 * 60% Defence ( GRACE "G" / DETERMINATION "R" / DISCIPLINE "B")

1 * 60% Offence ( HATRED "G" )

1 * 25% Defence ( TEMPEST SHIELD "B")

- She doesnt need any mana for her main skills.. she can play with ZERO mana..

- She has quite high armor , around 30k with auras and 63k with auras + Flasks (*)

(*) Still need upgrading of some items + the rolls of Flasks.. I will revise the value of armor accordingly..

- Besides 75-80-75% Fire-Cold-Lightning Resists and 76% Physical dmg reduction , She blocks 61% of all spells and 72% of all physical attacks..

- She has quite high Es value: 6500 with auras (again with some item upgradings ES will be around 7k )..

- Thanks to Aegis Shield , she replenishes her ES by 4% of armor for each block ( 30000*0.04= 1200 Es/block )
She uses wisely this feature and let some tiny mobs live and attack to her during tough Boss fights; as a result, very high number of blocks keep ES almost full during the whole fight.

- She doesnt have insane dps but it is high enough to kill easily all though mobs and Bosses..

- She is immune to Chaos attacks as a CI..

- She chooses to use one of her 2 main skills very succesfully (*) :
...... IF Map has %x Phy. Reflect : Infernal Blow (majority dmg is elemental)
...... all other cases including %x Elemental reflect : Double Strike (weak elemental but strong Phy. dmg)
shortly she is almost immune to all kind of reflects..

(*) Theoratically this swap is correct. But I used only DBL Strike at all kind of reflect maps and had no problem at all thnx to my high defense values..

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