Berserker Lord (Marauder)

Submitted by mac2monster on January 8, 2014 - 11:54PM CST
Page Views: 6369
Last Updated: March 8, 2015 - 10:02PM CDT

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Description

Conversion of Cyclone duelist to marauder for added survivability in hardcore mode.

Suggested Leagues: Standard, Hardcore

Passive Skills

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Gems

Main AoE

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Single Target

Double Strike

Performs two fast attacks on target enemy with your main hand melee weapon.


Double Strike
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Survivability

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Temporal Chains

Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.


Temporal Chains
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem


Mobility

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Stun

Increases the chance to stun enemies.


Stun
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Reckoning

Arctic Armour

Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.


Arctic Armour
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech


Vengeance

Arctic Armour

Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.


Arctic Armour
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Guide

Resolute Technique can be a fast grab but be sure to have all of Purity of Essence tree (minus the essence less you want it) and Blood Drinker berfore considering Blood Magic. Life Gain on hit support a nice have first also.

Vaal Pact is open to interpretation and can easily be dumped back to Diamond Flesh for 3 points spendable elsewhere. Without Vaal Pact your life leach takes up to 3 seconds to apply to your health pool (note: not life on hit, that is always instant).

Unwavering Stance can be taken for 0% stun chance but even with Iron Reflexes ( with IR you have 0% evade and enemies melee always hit, spells always hit) you still have a base 5% chance to evade making other supports like Blind still optionable.

This is heavily geared towards survivability and leaves every weapon combination open. Nice to have if you happen to find an awesome Unique weapon. It does lack on bonus damage through passives though.

I tried several attempts as duelist but find they lack easy early access to hp and resists to be unreliable in HC. I have been finding surviving is better than killing faster in most situations, and the ability to run from a bad area key to reset rings for resists.

Act 3 Should always be treated as 2 levels higher than it says especially Ebony Barracks (General G{fire/lightning}), The Hedge (named bird does massive cold crits), Piety (lightning). Highly suggested to fight these severely over level in HC mode.

Even at 5 levels higher Dominus is nasty, lots of lighnting damage and 3 exile type protectors with zombie chargers that blow up on close contact. Seperate the exiles, kill one a t a time. Cold based cyclone attack one, a fire based, and a lightning based. Dominus first form is hit and run, set up portals to get out when its bad. Second form i find to be tank and spank.

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