(Outdated) Set the world on fire with this Templar build (Templar)
Submitted by SupremeHustler on January 5, 2014 - 3:38AM CST
Page Views: 9459
Last Updated: January 5, 2014 - 3:40AM CST
Description
This build is mainly focused on using "Righteous Fire" skill gem on the Templar class.Suggested Leagues: Standard, Hardcore, Domination, Nemesis
Passive Skills
Each link will open in a new tab in your browser.Gems
Any 5 or 6 linked item, last socket can be any support gem by your preference (Preferably chestpiece, will explain later)
Righteous Fire
Increased Area of Effect
Concentrate Area of Effect
Fire Penetration
Iron Will
Any item with at least 2 sockets (Doesn\'t have to be linked)
Purity of Fire
Purity of Elements
An OPTIONAL luxurious addition to your dps
Flammability
IN CASE OF AN EMERGENCY
Leap Slam
Flasks
Flask Set 1
Life Flask
Life Flask
Ruby Flask
Quicksilver Flask
Quartz Flask
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill PointGear
Anything that can give you...- Health
- Energy shield
- Resistant (Mainly, Fire and I will explain why later.)
- Spell damage
- Elemental damage (Not weapon)
- Movement speed! (This is important in every build!)
Stats that may help, depending on your play style...
- Cast speed
- Spell critical chance
Stay away from these...
- Armor
- Evasion
- Stun recovery
- Accuracy
- Physical damage
- Attack speed
Guide
You may ask...Question 1: On the first gem set, why do you prefer it be sokected on a 5 or 6 linked chestpiece?
Answer: Because chestpieces and two handers are the only equipments in the game that can have more than 4 linkable-gem sockets. Since this build doesn't require you to deal any physical damage, it is almost pointless to have any physical dps weapon. But, heres the catch. You need spell damage (or elemental) and that can be obtain by using wands or sceptres.
Question 2: So would it be better to dual wield wands or sceptres rather than using a shield?
Answer: The answer is yes and no because depending on your play style, some may rather have more spell damage (like me :D) to further more increase your burst damage for Righteous Fire. Others may want to use an energy shield-based shield because it also benefit dps towards Righteous Fire and provide somewhat more survivability.
Question 3: You said in the second gem set, the item must at least have two sockets but doesn't have to be linked. Why is that?
Answer: Because you only need those auras for its ability. Its very straightforward, especially in this build. Since Righteous Fire deals fire damage to yourself, you need those aura to help decrease the amount of damage takened so that way, the Righteous Fire will last longer and deal more damage. (Do keep in mind that this isn't a duration spell, so do whatever it takes to keep this spell effecting longer.)
Note: Remember this, Righteous Fire cost 0 mana and I mean absolutely none even though it is supported by linked gem, it will never cost any mana under any circumstances. So take advantage of this.
Question 4: So why use the spell Flammability?
Answer: Because it will boost your Righteous Fire damage by a lot. The ignite chance is also nice for extra damage. However, you may use elemental weakness instead as it may help more in a party.
Question 5: In the "IN CASE OF AN EMERGENCY" gem set, why do you have only leap slam?
Answer: Do you really need anything attached to it? No. Because if you are about to die, you need to jump the fuck out.
Question 6: Whats with the Ruby Flask?
Answer: Referring back to question 3, the self fire damage from Righteous Fire can be lessened by having more fire resistant. Sure, you see a lot of passive points are put into fire resistant, but don't forget, later difficulty will require most resistant or this build will fail. So a Ruby Flask is a must.
Question 7: Why did you put a passive point into "Pain atonement"?
Answer: Because Righteous Fire basically uses your life as a damaging source if that makes sense. The spell effects never ends until you are flat at 1 hp. Since the spell is burning you to under 30% of your maximum hp, this is where Righteous Fire becomes nasty. If you manage to keep your health under 30% and have the spell ongoing, you will be doing huge amount of damage.
So that's pretty much the whole guide. Leave any comments or questions below.