(Outdated) Tasmanian Devil (Duelist)

Submitted by mac2monster on January 3, 2014 - 8:01PM CST
Page Views: 2897
Last Updated: January 8, 2014 - 11:14PM CST

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Description

Spin to win attempt for HC. Not sure how survivable this will truely be.

Suggested Leagues: Standard, Domination

Passive Skills

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Gems

Main AoE / Mobility

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Single Target

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Added Survivability (on demand)

Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Added Survivability (as needed)

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem
Temporal Chains

Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.


Temporal Chains


Flasks

Flask Set 1

Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Amethyst Flask

Temporarily increases Chaos Resistance by 35% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Amethyst Flask


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Guide

Just trying something out I saw elsewhere that I am tweaking.

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