(Outdated) CI Dual Ele Hit Totems (Witch)

Submitted by Niavmai on June 22, 2013 - 9:11AM EST
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Last Updated: June 26, 2013 - 5:41PM EST

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Description

Double totem, double curse build, with extremely high ES, and dps.

Suggested Leagues: Default, Hardcore

Passive Skills

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Gems

Wand

Blood Rage

Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.


Blood Rage
Elemental Weakness

Curses all targets in an area, making them less resistant to elemental damage.


Elemental Weakness
Temporal Chains

Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.


Temporal Chains


Shield

Arctic Armour

Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.


Arctic Armour
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Tempest Shield

Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.


Tempest Shield


Chest

Elemental Hit

A standard attack (with any weapon) that adds damage of a random element.


Elemental Hit
Ranged Attack Totem

Summons a totem that can cast the attached ranged skill.


Ranged Attack Totem
Chain

Projectiles chain to nearby enemies as they hit their targets.


Chain
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Greater Multiple Projectiles

Causes 4 additional projectiles to be fired by projectile skills.


Greater Multiple Projectiles
Additional Accuracy

Increases the skills accuracy.


Additional Accuracy


Gloves

Elemental Hit

A standard attack (with any weapon) that adds damage of a random element.


Elemental Hit
Ranged Attack Totem

Summons a totem that can cast the attached ranged skill.


Ranged Attack Totem
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Additional Accuracy

Increases the skills accuracy.


Additional Accuracy


Helm

Clarity

Casts an aura that grants mana regeneration to you and your allies.


Clarity
Discipline

Casts an aura that grants energy shield to you and your allies.


Discipline
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Boots

Grace

Casts an aura that grants evasion to you and your allies.


Grace
Haste

Casts an aura that increases the attack speed and cast speed of you and your allies.


Haste
Portal

Creates a portal to the current area's town.


Portal
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Flasks

Flask Set 1

Mana Flask

Restores 550 Mana over 7 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Mana restored.


Mana Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Help Kraityn in Merciless Difficulty - Rewards +1 to Maximum Frenzy Charge

Gear

Weapon - Void Sceptre
Shield - Supreme Spiked Shield OR Archon Kite Shield
Helm - Pagan Mask
Chest - Vaal Regalia
Gloves - Murder Mitts
Boots - Murder Boots
Amulet - Onyx Amulet
Rings - Moonstone Ring

Guide

Start by taking Freezing Pulse from the first quest. Pick up Spark from the Medicine Chest quest, followed by Ice Nova. Take Clarity from Brutus, and Fork from Merveil.

Once you hit level 31, you can use Spell totem + faster casting + fork, in combination with spark, as this will do much more damage at lower levels than EH will.

Pick up blood rage as soon as you get CI, which should be right around the beginning of Cruel, as your life will be relatively low at that point, and chaos damage will kill you quite easily. It's around this point that you should also be able to use EH instead of Spark. Focus on getting survivability, making sure to use your granite flasks early and often.

This build is extremely flexible, and can be used with pretty much any spell in place of EH. Another idea would be to include Elemental Equilibrium, while making sure your gear is devoid of any specific +elemental damage (as that would negate the effects of EE).

Comments

heitorlp
Posts: 1
man followed his build up after her cruel Beginning the cruel act 3 already completely changes meaningless to and I already lost my lvl 39 char?i need you reply
Pls!
11 years ago
waraw
Posts: 3
Doesn't Ranged Attack Totem require a wand or bow in weapon slot?
11 years ago
Niavmai
Posts: 1
Blood rage does in fact work with totems, as your charges of any kind also apply to totems. "Totems use the player's own skills as though the player had cast them, and therefore skills cast by totems are affected by Charges on the player. http://www.pathofexile.com/forum/view-thread/30777/page/10/#p566830"

As for the bow/wand thing, I'm not certain what you mean, as there is a wand in the build~?
11 years ago
waraw
Posts: 3
Furthermore, blood rage doesn't work with totems.
11 years ago
waraw
Posts: 3
Void Scepter is a scepter, in the category of Maces, and not a wand. RAT won't work with a scepter. I've tested it.

You're correct that totems will utilize charges you have. However since the totem is the one doing the killing, you will not get any charges unless you kill the monsters.

Another problem here is the stat requirements. Your build doesn't have the dexterity to utilize the gems you recommend. Elemental Hit at lvl 10 requires 104 dex, lvl 20 requires 151. Your final build has 44 dex. Unless you're getting a hundred points in dex from your equipment this isn't going to work.
11 years ago

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