(Outdated) Ground Slammer (Marauder)

Submitted by Aacron on December 14, 2013 - 11:45PM CST
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Description

Slams the ground, blows shit up

Suggested Leagues: Standard

Passive Skills

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Gems

Ground Slam

Ground Slam

The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.


Ground Slam
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


Heavy Strike

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage


Auras

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Clarity

Casts an aura that grants mana regeneration to you and your allies.


Clarity
Determination

Casts an aura that grants armour to you and your allies.


Determination
Grace

Casts an aura that grants evasion to you and your allies.


Grace


Damage Taken

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Warlords Mark

Curses all targets in an area. Attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.


Warlords Mark


Leap Slam

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

NO ES

Guide

Kill Shit, Take Names.

Late Game build, run mana leech on both attacks until you can run clarity and grace. Eventually you'll get enough mana regen to run grace and determination at the same time.

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