Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.
Lightning Strike
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Greater Multiple Projectiles
Causes 4 additional projectiles to be fired by projectile skills.
Greater Multiple Projectiles
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Mobility
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.
Leap Slam
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Sustainability
Rejuvenation Totem
Summons a totem that has an aura which regenerates life for you and your nearby allies.
Rejuvenation Totem
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Survivability
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Single Target ( Or for true elemental fun, Glacial Hammer)
Heavy Strike
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.
Heavy Strike
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Guide
Fun build idea for solo play allowing use of any kind of mace combination desired. This will be rough early on if you take Blood Magic as regeneration will not be maximized, offset this by not supporting gems too much too early. You could wait, but the you will still be in a rough spot as no mana income will be available to power abilities.
Updating as needed.
Added +30 dex nodes and a +30 Int node for gems.
Comments
There are no comments yet.
You must register or log in before you can post a comment.