The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.
Ground Slam
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Stun
Increases the chance to stun enemies.
Stun
Mobility
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.
Leap Slam
Stun
Increases the chance to stun enemies.
Stun
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Reckoning (not arctic armor)
Arctic Armour
Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
Arctic Armour
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Vengeance (not arctic armor)
Arctic Armour
Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
Arctic Armour
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Increased Area of Effect
Increases the radius of area of effect skills.
Increased Area of Effect
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Guide
Set up Idea for a friend using Resolute Technique and Blood Magic to fuel Ground Slam. Seeing how it's mace driven, strength nodes are only needed allowing maximum flat damage potential and ignoring accuracy needs through RT. BM allows ignorance of mana concerns and health regeneration can be maximumized through + hp and str nodes to increase the effect of + regen nodes to offset health cost for skill usages. Lifesteal and regeneration is a priority early and hp total late game.
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