(Outdated) Floripa's Avalanche (Scion)
Submitted by dragyhe on November 30, 2013 - 8:33AM CST
Page Views: 4479
Last Updated: November 30, 2013 - 8:35AM CST
DescriptionAvalanche of Arctic Breath
Suggested Leagues: Standard, Hardcore, Domination, Nemesis
Passive SkillsEach link will open in a new tab in your browser.
Armor (Ice spear for + criticals)
Supported skills have a chance to cast supported spells when you get a critical strike. You cannot cast supported spells directly.
Cast On Critical Strike
Projectiles chain to nearby enemies as they hit their targets.
Causes 4 additional projectiles to be fired by projectile skills.
Greater Multiple Projectiles
Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.
Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.
Reduces the mana cost of the skill.
Casts an aura that grants cold resistance to you and your allies.
Purity of Ice
Casts an aura that grants evasion to you and your allies.
Casts an aura that grants mana regeneration to you and your allies.
Casts an aura that grants energy shield to you and your allies.
Curses all targets in an area, making them more vulnerable to critical strikes.
Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
Increases the cast speed of magic skills.
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Summons a totem that taunts nearby monsters to attack it.
Curses all targets in an area, making their attacks less effective.
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Critical strikes with the supported skill have a chance of granting you a Power Charge.
Power Charge on Critical
Increases the attack speed of physical skills.
Increases the chance of causing a critical strike.
Increased Critical Strikes
BanditsHelp Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Kraityn in Cruel Difficulty - Rewards +6% to Attack SpeedHelp Alira in Merciless Difficulty - Rewards +1 to Maximum Power Charge
GearWand: 25-35% Critical Chance, 1.50+ ASPD, Spell Damage for damage, Mana regeneration
Shield: High ES for Eldrich Battery
Helmet: High ES for Eldrich Battery
Chest: 6link *Arctic Breath (damage), GMP, Power Siphon (for Power charges), Cast on critical, Chain (Chain is the secret), Ice spear (for more criticals)
Gloves: Malligaro's (more criticals)
Boots: RainbowStride (Just cause High ES)
Belts, Ring and amulet: U need put your resist 75+
GuideThe key is critical chance. You can use a 5 link without ice spear, but you will lose criticals from second form of skill. It's not done yet, but you can do something with this gear.
*ABOUT REFLECT DAMAGE: You can carry that Resist Ice Potion more Purity of Ice.