Supported skills have a chance to cast supported spells when you get a critical strike. You cannot cast supported spells directly.
Cast On Critical Strike
Chain
Projectiles chain to nearby enemies as they hit their targets.
Chain
Greater Multiple Projectiles
Causes 4 additional projectiles to be fired by projectile skills.
Greater Multiple Projectiles
Arctic Breath
Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.
Arctic Breath
Power Siphon
Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Power Siphon
Ice Spear
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.
Ice Spear
Helmet
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Purity of Ice
Casts an aura that grants cold resistance to you and your allies.
Purity of Ice
Grace
Casts an aura that grants evasion to you and your allies.
Grace
Clarity
Casts an aura that grants mana regeneration to you and your allies.
Clarity
Discipline
Casts an aura that grants energy shield to you and your allies.
Discipline
Wand
Critical Weakness
Curses all targets in an area, making them more vulnerable to critical strikes.
Critical Weakness
Arctic Armour
Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
Arctic Armour
Faster Casting
Increases the cast speed of magic skills.
Faster Casting
Gloves:
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Molten Shell
Decoy Totem
Summons a totem that taunts nearby monsters to attack it.
Decoy Totem
Enfeeble
Curses all targets in an area, making their attacks less effective.
Enfeeble
Boots
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Frenzy
Power Charge on Critical
Critical strikes with the supported skill have a chance of granting you a Power Charge.
Power Charge on Critical
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Increased Critical Strikes
Increases the chance of causing a critical strike.
Increased Critical Strikes
Bandits
Help Oak in Normal Difficulty - Rewards +40 to Maximum LifeHelp Kraityn in Cruel Difficulty - Rewards +6% to Attack SpeedHelp Alira in Merciless Difficulty - Rewards +1 to Maximum Power Charge
Gear
Wand: 25-35% Critical Chance, 1.50+ ASPD, Spell Damage for damage, Mana regeneration
Shield: High ES for Eldrich Battery
Helmet: High ES for Eldrich Battery
Chest: 6link *Arctic Breath (damage), GMP, Power Siphon (for Power charges), Cast on critical, Chain (Chain is the secret), Ice spear (for more criticals)
Gloves: Malligaro's (more criticals)
Boots: RainbowStride (Just cause High ES)
Belts, Ring and amulet: U need put your resist 75+
Guide
The key is critical chance. You can use a 5 link without ice spear, but you will lose criticals from second form of skill. It's not done yet, but you can do something with this gear.
*ABOUT REFLECT DAMAGE: You can carry that Resist Ice Potion more Purity of Ice.