(Outdated) Cyclone: Axe & Board (Spin To Win) (Duelist)

Submitted by ZelTV on November 29, 2013 - 5:42PM CST
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Last Updated: December 6, 2013 - 12:45AM CST

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Description

Incredible Damage and Survivability in any League.

Suggested Leagues: Standard

Passive Skills

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Gems

The Bringer of Rain - Main Attack (Increased AoE)

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Melee Damage on Full Life

While you're on full life, melee skills deal increased damage.


Melee Damage on Full Life
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


The Bringer of Rain - Main Attack (More Damage - Smaller AoE)

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Melee Damage on Full Life

While you're on full life, melee skills deal increased damage.


Melee Damage on Full Life
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Concentrate Area of Effect

Reduces the radius of area of effect skills and increases their damage.


Concentrate Area of Effect


No Bringer of Rain - Main Attack (6-Slots)

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Melee Damage on Full Life

While you're on full life, melee skills deal increased damage.


Melee Damage on Full Life
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Single Target Attack (4-Slots)

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Auras (4-Slots)

Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana
Purity of Elements

Casts an aura that grants elemental resistances to you and your allies.


Purity of Elements
Hatred

Casts an aura that increases the cold damage of you and your allies.


Hatred
Grace

Casts an aura that grants evasion to you and your allies.


Grace


Shield - Leap Slam/Determination (3-Slots)

Concentrate Area of Effect

Reduces the radius of area of effect skills and increases their damage.


Concentrate Area of Effect
Determination

Casts an aura that grants armour to you and your allies.


Determination
Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam


Short Buffs (3-Slots)

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Immortal Call

Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.


Immortal Call


Flasks

Flask Set 1

Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Kraityn in Cruel Difficulty - Rewards +6% to Attack Speed
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

By no means do you require any of these items, but like all great builds they will indeed increase your flexibility and damage by an incredible amount.

Soul Taker
Siege Axe
One Handed Axe
Physical Damage: (64–118 to 77–142)
Critical Strike Chance: 5%
Attacks per Second: (1.80 to 1.88)
Requires Level 59, 119 Str, 82 Dex
(100 to 140)% increased Physical Damage
Adds 10–20 Physical Damage
(20 to 25)% increased Attack Speed
+(20 to 25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill


The Bringer of Rain
Nightmare Bascinet
Armour: (423 to 564)
Evasion Rating: (609 to 812)
Requires Level 67, 62 Str, 85 Dex
Gems in this item are Supported by level 18 Melee Physical Damage
Gems in this item are supported by level 18 Faster Attacks
Gems in this item are Supported by level 18 Blind
Adds 20–30 Physical Damage
(200 to 300)% increased Armour and Evasion
+(200 to 220) to maximum Life
10% chance to gain an Endurance Charge when you Block
Extra Gore
Can't use Chest armour
15% Block Chance


Daresso's Salute
Citrine Amulet
Requires Level 16
+(16 to 24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30 to 40)% to Fire Resistance
+(30 to 40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Weapon and Unarmed range
60% increased Melee Damage when on Full Life


Meginord's Girdle
Heavy Belt
Requires Level 8
+(25 to 35) to Strength
Adds 10–20 Physical Damage
+25 to Strength
10% increased maximum Life
+(10 to 20)% to Cold Resistance
25% increased Flask Life recovery rate


Daresso's Courage
Baroque Round Shield
Chance to Block: (29 to 32)%
Armour: (254 to 279)
Evasion Rating: (254 to 279)
Requires Level 54, 70 Str, 70 Dex
120% increased Block Recovery
20% increased Physical Damage
(100 to 120)% increased Armour and Evasion
+(10 to 20)% to Fire Resistance
+(10 to 20)% to Cold Resistance
+(10 to 20)% to Lightning Resistance
120% of Block Chance applied to Spells when on Low Life
(3 to 6)% additional Block Chance

and don't forget to cap your resist, HP and grab some life leech.

Guide

My Cyclone build helps counter the problems of desync and small AoE by increasing the AoE range and increasing the overall tankiness to survive the dreaded desync.

Thanks to having Blind + 55% chance to block + around 7k armor 5k evasion. I rarely take damage. Even if a Mob somehow brings me low. I have Cast on Damage Taken with Immortal Call to give me the time i need to life leech from gear and passives. Also don't forget the amazing killing speed of this build.

I will keep updating as new changes happen and new ideas come about. Until then Spin to Win.

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