(Outdated) Duelist - Hybrid Resolute Cyclone (Duelist)

Submitted by sowen014 on April 3, 2013 - 3:46PM EST
Page Views: 2190
Last Updated: April 3, 2013 - 4:03PM EST

Please log in to vote!
Average Rating: 0
Total Votes: 0
Add to Favorites

Description

Very survival friendly build focusing on multiple forms of defense and many AoE damage sources for offense.

Suggested Leagues: Default

Passive Skills

Each link will open in a new tab in your browser.

Gems

Cyclone - AoE + Survival

Cyclone

Initiates a spinning series of attacks as you travel to a target location.


Cyclone
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Heavy Strike - Single Target + High Damage

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage


Leap Slam - AoE + Movement

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit


Molten Shell/Enfeeble - AoE + Utility

Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Enfeeble

Curses all targets in an area, making their attacks less effective.


Enfeeble
Faster Casting

Increases the cast speed of magic skills.


Faster Casting
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Grace/Wrath/Anger - AoE + Utility

Grace

Casts an aura that grants evasion to you and your allies.


Grace
Wrath

Casts an aura that adds lightning damage to the attacks of you and your allies.


Wrath
Anger

Casts an aura that adds fire damage to the attacks of you and your allies.


Anger
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Infernal Blow - AoE + Finisher

Infernal Blow

Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.


Infernal Blow
Culling Strike

Enemies die when they are reduced to 10% or less life.


Culling Strike
Increased Area of Effect

Increases the radius of area of effect skills.


Increased Area of Effect


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Amethyst Flask

Temporarily increases Chaos Resistance by 35% for 3.5 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .035 seconds to the duration.


Amethyst Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

The nicest part about this build is that it eliminates the need for 3 otherwise very useful stats: Accuracy, Critical Hit Chance/Damage, and Mana. Without need for these stats, you can really optimize your skill points and gear to better suit your needs. Gear shouldn't be too expensive unless you start mixing in too much % increased Weapon Elemental Damage.

Weapon: 1-handed Sword, Axe, or Mace - Decent Physical and Elemental Damage

Things to look for in gear (in order of importance):
+ Health
% Resists
Armor/Evasion
+ Physical Damage
% Weapon Elemental Damage (pricey)
% Physical Damage Leeched as Life (pricey)
% Chaos Resists (pricey - can be ignored)

The last 3 stats labeled "pricey" are prioritized last because they can be hard to find/afford in combination with the higher prioritized stats. It is most important to find gear with Health and Resists and socket combinations. As a sidenote, I would really like to use a Carcass Jack chest piece for this build. It would grant Health, Resists, Evasion, and a handy AoE buff.

NOTE: Wrath and Anger provide Lightning and Fire damage to weapons, but not cold. In order to utilize all 3 elements, a weapon with Cold damage already applied, or substituting Weapon Elemental Damage supports for Added Cold Damage may be useful. Of course, the more elemental damage types you can get on a weapon, the better.

Guide

This build is focused on survivability - mainly Health, but also uses a hybrid of Armor/Evasion and some Block. The block is handy because during the Cyclone animation you will not be stunned when you successfully block. I think hybrid works better because:

Armor doesn't work unless you stack a rediculous amount through Iron Reflexes + Grace + Determination, which is out of the question with the Blood Magic keystone. Also, Evasion isn't reliable against high damage spikes. I think a good combination of the two may bring about a compromise as long as there is a VERY large health pool to draw from. Of course, you could pretty easily switch this over to an Armor focused build if you wish through the nearby Iron Reflexes keystone.

Similarly, the offensive side of this build is a hybrid between Physical and Elemental damage. This combats nicely between different types of enemy damage mitigation. The Elemental damage allows Cyclone to land large hits, while the Physical damage leeches life and melts single targets with Heavy Strike.

Combat may look something like this:
1.) Cast Enfeeble on mob.
2.) Cast Molten Shell on self.
3.) Leap Slam into mob.
4.) Cyclone for LoH and AoE damage.
5.) Optional - Stop to Infernal Blow low health enemies.
6.) Cyclone some more, until it is safe...
7.) Molten Shell and Enfeeble have most likely exploded/expired.
8.) Heavy Strike enemies left standing.

I hope this serves as a cost-effective and tanky melee build. Any suggestions feel free to comment. I am currently trying to respec some points into my Duelist to make this build, switching over from dual-wielding. I should also mention that this build could easily work for a Marauder or Templar as well.

Comments

argo
Posts: 3
Very interesting... I might give this a try for my next character.
11 years ago
Vertraag
Posts: 11
Thanks for posting! Looks good.
11 years ago

You must register or log in before you can post a comment.