(Outdated) Scion Super Tank (Scion)

Submitted by Dracovitch on November 17, 2013 - 7:28PM CST
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Last Updated: November 18, 2013 - 5:20PM CST

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Description

Spectral Throw tank that utilizes Mind over Matter, Eldrich Battery, Iron Reflexes, Unwavering Stance, and Iron Grip

Suggested Leagues: Standard, Hardcore, Domination, Nemesis

Passive Skills

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Gems

Ranged/AOE (Spectral Throw)

Spectral Throw

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.


Spectral Throw
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Mana Leech

Restores players mana based on damage dealt to enemies.


Mana Leech
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage


Melee/Single Target (Double Strike)

Double Strike

Performs two fast attacks on target enemy with your main hand melee weapon.


Double Strike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech
Mana Leech

Restores players mana based on damage dealt to enemies.


Mana Leech


Damage Control (CWDT)

Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry
Temporal Chains

Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.


Temporal Chains


Buffs (Auras)

Purity of Elements

Casts an aura that grants elemental resistances to you and your allies.


Purity of Elements
Clarity

Casts an aura that grants mana regeneration to you and your allies.


Clarity
Reduced Mana

Reduces the mana cost of the skill.


Reduced Mana


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Mana Flask

Restores 550 Mana over 7 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Mana restored.


Mana Flask
Granite Flask

Increases Armor by 3,000 for 4 seconds.

Consumes 30 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Granite Flask
Quicksilver Flask

Increases Movement Speed by 40% for 5 seconds.

Consumes 20 out of 50 charges on use.

Each percentage of quality adds .05 seconds to the duration.


Quicksilver Flask


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

Gearing for this build is pretty easy, and requires no uniques (though there are some useful ones if you really want them). Since Evasion becomes armor and Energy Shield becomes mana, you can easily take what you want as you level and really only care about stats at the end game. I personally like a mix of EV/AR and EV/ES gear to really maximize my armor and mana. Stat wise you really should look for things that make you even more tanky. Resistances, life, additional Armor/Evasion/Energy Shield. For weapons specifically you want a 2-hander that deals the most DPS. Doesn't matter if it's an Axe, Mace, or Sword, if it outclasses your current weapon you should really consider using it. Socket numbers, links, and colors should really be the only thing stopping you from picking up something better.

As far as uniques go, there are some I personally like for this build! Keep in mind these are not needed to make the build viable, they're just nice additions that I have a fondness for.

Lori's Lantern: I like this ring for two reasons. One is the nice resistance to all elements and chaos. The other is the unlucky factor on low life. Wearing two of these with decent rolls should really help alleviate your elemental and chaos damage in take while giving you a decent "oh shit" passive for when you are near death.

Carcass Jack: A solid chest piece for both Armor and Mana thanks to your passives, plus you have resistances for extra defense, and an increase area for your auras when in groups. And extra gore, who doesn't love extra gore?

Sin Trek: I like these purely for the extra movement speed and the anti-life leech factor. It means you can take the point out of "bloodless" and put it somewhere else. There's also the nice stat benefits too.

Alpha's Howl: This is just a personal favorite to shove all my aura gems in. The extra evasion is nice to turn into armor, and who's going to knock on that anti-cold tech?

Blood Reaper:I got lucky and acquired one around level 40 and started using it at 45, for about 8-12 levels it was simply amazing weapon and I was quite sad when it no longer preformed admirably. Regardless, this is just generally a fun weapon to swing around when your 45-55.

Kaom's Primacy: The Axe of Axes, if you can manage to get a 6L socket version, you may as well forget about finding something better. Plus it means you can take off the Fire damage of ST and find something else.

Guide

Keystone Combos
Eldrich Battery + Mind Over Matter= With lots of ES gear you can double or even triple your mana pool, and 30% will be negligible with your mana leech weaponry. This is probably the most important keystone combo for the builds tankyness.

Iron Reflexes + Unwavering Stance= You can no longer be stunned, and you can't evade attacks. But that really doesn't matter considering you turned all your evasion into damage reducing armor! For maximum results, find lots of EV/AR gear and let nothing stand in your way.

Iron Grip + Spectral Throw= Since ST is considered a projectile attack, Iron Grip will double your damage with it, which is very nice.

Cast When Damage Taken
Even with the recent changes, when doing high level maps or merciless bosses, it WILL come in handy. At levels 5-10 it will still shine due to your lack of energy Shield and inability to evade attacks. You can throw whatever curse you like at the end of it, I just enjoy Temporal Chains.

Auras
Auras with this build are really up to you. Grace and Determination can give you extra armor, Clarity and Discipline can really help your mana, and Purity adds more to those precious resistances. Or you can go for Hatred and friends for even more damage. You can stack three auras if you have a 4L Alpha's Howl, but I would highly suggest one of them be Clarity. And those extra 15 points can reach two aura clusters on the tree easily to buff them even more if you wish. Currently I prefer Purity + Clarity, but maybe later I'll try out different combinations.

Bandits
Helping Oak on all three will increase your tankyness, however you can choose to kill all three in merciless rather than take the extra endurance charge. That is really up to you and how you feel about Enduring Cry.

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