Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.
Ice Shot
Weapon Elemental Damage
Increases elemental damage dealt by weapons.
Weapon Elemental Damage
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Added Cold Damage
Adds cold damage to a skill, giving it a chance to freeze targets.
Added Cold Damage
Charge
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Frenzy
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Life Gain on Hit
Restores players life when they hit an enemy.
Life Gain on Hit
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Greater Multiple Projectiles
Causes 4 additional projectiles to be fired by projectile skills.
Greater Multiple Projectiles
curse
Projectile Weakness
Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Projectile Weakness
Increased Duration
Increases the duration of the skill.
Increased Duration
Temporal Chains
Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Temporal Chains
Faster Casting
Increases the cast speed of magic skills.
Faster Casting
teleport
Lightning Warp
Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.
Lightning Warp
Culling Strike
Enemies die when they are reduced to 10% or less life.
Culling Strike
Faster Casting
Increases the cast speed of magic skills.
Faster Casting
Added Cold Damage
Adds cold damage to a skill, giving it a chance to freeze targets.
Added Cold Damage
ice nova
Ice Nova
A chilling circle of ice expands from the caster.
Ice Nova
Blind
Enemies hit by skills supported with this gem have a chance to be blinded. Blind enemies have their chance to hit reduced.
Blind
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Chance to Flee
Monsters affected by the attached skill have a chance to run in terror.
Chance to Flee
Flasks
Flask Set 1
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Quicksilver Flask
Increases Movement Speed by 40% for 5 seconds.
Consumes 20 out of 50 charges on use.
Each percentage of quality adds .05 seconds to the duration.
Quicksilver Flask
Quicksilver Flask
Increases Movement Speed by 40% for 5 seconds.
Consumes 20 out of 50 charges on use.
Each percentage of quality adds .05 seconds to the duration.
Quicksilver Flask
Granite Flask
Increases Armor by 3,000 for 4 seconds.
Consumes 30 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Granite Flask
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point