(Outdated) Bloody Tracker (Scion)

Submitted by Dekk on November 14, 2013 - 1:35AM EST
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Description

Rotation required... Regen for health, DoTs for ES & Heavy opponents

Suggested Leagues: Standard

Passive Skills

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Gems

Bleed

Puncture

Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.


Puncture
Melee Splash

Adds an area of effect splash radius to a single target melee attack.


Melee Splash
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


Poison (Cold Optional)

Viper Strike

Inflicts a debuff on the foe, which deals chaos damage over time and can stack up to four times. Each time it is re-applied, the duration is refreshed. Requires a claw, dagger or sword.


Viper Strike
Multistrike

Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.


Multistrike
Added Cold Damage

Adds cold damage to a skill, giving it a chance to freeze targets.


Added Cold Damage


Fear (Cleave or Reave)

Cleave

The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.


Cleave
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Chance to Flee

Monsters affected by the attached skill have a chance to run in terror.


Chance to Flee


Charge

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Blind

Enemies hit by skills supported with this gem have a chance to be blinded. Blind enemies have their chance to hit reduced.


Blind
Culling Strike

Enemies die when they are reduced to 10% or less life.


Culling Strike


Flasks

Flask Set 1

Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Mana Flask

Restores 550 Mana over 7 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Mana restored.


Mana Flask
Life Flask

Restores 960 Life over 8 seconds.

Consumes 10 out of 30 charges on use.

Each percentage of quality adds 1% Life restored.


Life Flask
Mana Flask

Restores 550 Mana over 7 seconds.

Consumes 20 out of 40 charges on use.

Each percentage of quality adds 1% Mana restored.


Mana Flask
Quartz Flask

Your movement is not blocked by enemies for 5 seconds.

Consumes 40 out of 60 charges on use.

Each percentage of quality adds .04 seconds to the duration.


Quartz Flask


Bandits

Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill Point
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

Armour should be the armor/evasion type or a mix. Need higher Elemental Resistances from gear as they are not in passives. Probably want the chaos potion (amethyst) on standby. And want high physical damage bonus on weapons with fire elemental damage.

Guide

Played this to 40 so far, passives are partially untested. Can focus on 2Hand Sword or duel wielding, either should work (and is just swapping cleave with reave). Basic rotation is Charge > Bleed > Fear repeat. Dont need fire damage in Fear skill set if the weapon(s) have fire damage. Poison is for rare/elite/boss mobs, multistrike is quick and stacks the poison! On bosses its Charge > Poison > Bleed, run around a bit. I actually auto attack a lot with this build to make the fights last longer

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