Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.
Puncture
Melee Splash
Adds an area of effect splash radius to a single target melee attack.
Melee Splash
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Poison (Cold Optional)
Viper Strike
Inflicts a debuff on the foe, which deals chaos damage over time and can stack up to four times. Each time it is re-applied, the duration is refreshed. Requires a claw, dagger or sword.
Viper Strike
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Added Cold Damage
Adds cold damage to a skill, giving it a chance to freeze targets.
Added Cold Damage
Fear (Cleave or Reave)
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.
Cleave
Added Fire Damage
Adds fire damage to a skill, giving it a chance to ignite targets.
Added Fire Damage
Chance to Flee
Monsters affected by the attached skill have a chance to run in terror.
Chance to Flee
Charge
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.
Leap Slam
Blind
Enemies hit by skills supported with this gem have a chance to be blinded. Blind enemies have their chance to hit reduced.
Blind
Culling Strike
Enemies die when they are reduced to 10% or less life.
Culling Strike
Flasks
Flask Set 1
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Mana Flask
Restores 550 Mana over 7 seconds.
Consumes 20 out of 40 charges on use.
Each percentage of quality adds 1% Mana restored.
Mana Flask
Life Flask
Restores 960 Life over 8 seconds.
Consumes 10 out of 30 charges on use.
Each percentage of quality adds 1% Life restored.
Life Flask
Mana Flask
Restores 550 Mana over 7 seconds.
Consumes 20 out of 40 charges on use.
Each percentage of quality adds 1% Mana restored.
Mana Flask
Quartz Flask
Your movement is not blocked by enemies for 5 seconds.
Consumes 40 out of 60 charges on use.
Each percentage of quality adds .04 seconds to the duration.
Quartz Flask
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointHelp Oak in Cruel Difficulty - Rewards +12% to Physical DamageKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point
Gear
Armour should be the armor/evasion type or a mix. Need higher Elemental Resistances from gear as they are not in passives. Probably want the chaos potion (amethyst) on standby. And want high physical damage bonus on weapons with fire elemental damage.
Guide
Played this to 40 so far, passives are partially untested. Can focus on 2Hand Sword or duel wielding, either should work (and is just swapping cleave with reave). Basic rotation is Charge > Bleed > Fear repeat. Dont need fire damage in Fear skill set if the weapon(s) have fire damage. Poison is for rare/elite/boss mobs, multistrike is quick and stacks the poison! On bosses its Charge > Poison > Bleed, run around a bit. I actually auto attack a lot with this build to make the fights last longer
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