(Outdated) Petrov's Elemental Bow Ranger Build (Ranger)

Submitted by Vertraag on March 20, 2013 - 12:22AM EST
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Description

Relies heavily on elemental damage for offence, via Lightning Arrow/Ice Shot or Split Arrow. Defence is via Iron Reflexes (which converts Evasion into Armour), Blood Magic/Life Leech and Unwavering Stance (cannot be stunned).

Suggested Leagues: Default, Hardcore, Solo Race, Party Race

Passive Skills

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Gems

Lightning Arrow (optionally swap out Lightning Arrow with Ice Shot, and LGoH with Life Leech)

Lightning Arrow

Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.


Lightning Arrow
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Lesser Multiple Projectiles

Causes 2 additional projectiles to be fired by projectile skills.


Lesser Multiple Projectiles
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit


Split Arrow (optionally swap out LGoH with Life Leech)

Split Arrow

Fires multiple arrows at different targets.


Split Arrow
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Chain

Projectiles chain to nearby enemies as they hit their targets.


Chain
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit


Elemental Hit (For Bosses)

Elemental Hit

A standard attack (with any weapon) that adds damage of a random element.


Elemental Hit
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks
Weapon Elemental Damage

Increases elemental damage dealt by weapons.


Weapon Elemental Damage
Culling Strike

Enemies die when they are reduced to 10% or less life.


Culling Strike


Auras

Grace

Casts an aura that grants evasion to you and your allies.


Grace
Wrath

Casts an aura that adds lightning damage to the attacks of you and your allies.


Wrath
Anger

Casts an aura that adds fire damage to the attacks of you and your allies.


Anger


Utility

Projectile Weakness

Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.


Projectile Weakness
Bear Trap

Throws a trap that damages and immobilises a single enemy.


Bear Trap
Decoy Totem

Summons a totem that taunts nearby monsters to attack it.


Decoy Totem


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Kraityn in Cruel Difficulty - Rewards +6% to Attack Speed
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Gear

For gear, I suggest you focus on:
- Flat elemental damage modifiers
- + life modifiers
- elemental and chaos resistance modifiers
- attack speed modifiers

Guide

This guide, build, etc. were all written by MrPetrov from the official Path of Exile forums.

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I believe this build mixes offence and defence effectively and is a fundamentally an attacking build, but without being a glass cannon. This is not a quirky build. It's basically a cookie cutter build - albeit with a Blood Magic lemon twist. It is not geared around any single unique (I'm looking at you Moosi) but can survive on most semi-decent rare gear.

The basic premise is that it relies heavily on elemental damage for offence, via Lightning Arrow/Ice Shot or Split Arrow. Defence is via Iron Reflexes (which converts Evasion into Armour), Blood Magic/Life Leech and Unwavering Stance (cannot be stunned). I've shown a few different options below to allow people to suit a build to meet their own style. There is untold - major and minor - variation possible, so feel free to adapt as you see fit of course, there is no "one size fits all".

I believe Unwavering Stance is important for the new maps system, where you may have to be less choosy about which environments you want to farm. For example, with mazes and underground maps, it can be relatively easy to get swarmed. This build relies on dishing out damage to stay alive (life leech) when you get swarmed. You can't dish out damage/leech life if you're stun locked!

This is not really a kiting build - you can still kite if you want to...you just don't have to. You can get up close and personal with big groups without worrying too much about dying.

The monsters I get most concerned with are ranged chaos dealers (eg vipers) and sometimes skeleton archers, or suped-up shield charging mobs (eg rare rhoas).

In terms of where you go to first - make a beeline for Blood Magic while you grab any life nodes along the way. After that it's up to you depending on how much life you feel you need versus your dps. You will need to farm for gear or beg your mates for their hand-me-downs.

Comments

Kenai
Posts: 1
If I follow this built to a Shadow or Duelist with bow i must change something?
11 years ago

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