Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.
Flicker Strike
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
Melee Splash
Adds an area of effect splash radius to a single target melee attack.
Melee Splash
Melee Damage on Full Life
While you're on full life, melee skills deal increased damage.
Melee Damage on Full Life
Culling Strike
Enemies die when they are reduced to 10% or less life.
Culling Strike
Passive skills
Cast When Damage Taken
Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.
Cast When Damage Taken
Enduring Cry
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.
Enduring Cry
Blood Rage
Adds a buff that deals Chaos Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and grants a Frenzy Charge.
Blood Rage
Vulnerability
Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
Vulnerability
Auras (Swap using Haste or Determination depending on others in party)
Haste
Casts an aura that increases the attack speed and cast speed of you and your allies.
Haste
Reduced Mana
Reduces the mana cost of the skill.
Reduced Mana
Determination
Casts an aura that grants armour to you and your allies.
Determination
Secondary attack (if ever used)
Reave
Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with daggers, claws, and one handed swords.
Reave
Life Leech
Restores players life based on damage dealt to enemies.
Life Leech
Melee Damage on Full Life
While you're on full life, melee skills deal increased damage.
Melee Damage on Full Life
Melee Physical Damage
Increases melee physical damage dealt.
Melee Physical Damage
If you need some quick frenzy charges
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Frenzy
Faster Attacks
Increases the attack speed of physical skills.
Faster Attacks
Multistrike
Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
Multistrike
Mana Leech
Restores players mana based on damage dealt to enemies.
Mana Leech
Insurance?
Cast On Death
Supported skills are cast on death. You cannot cast supported spells directly.
Cast On Death
Portal
Creates a portal to the current area's town.
Portal
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointHelp Kraityn in Cruel Difficulty - Rewards +6% to Attack SpeedHelp Kraityn in Merciless Difficulty - Rewards +1 to Maximum Frenzy Charge
Gear
The single most important Piece of gear is: The Blood Dance boots.
This build is going for an ES build that can do as fast of attacks as possible. With the leaching from claws and the gems piling on the Phys damage this should keep your ES full as you spam across the screen.
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