(Outdated) Templar lightning (Templar)

Submitted by lemuria85 on November 11, 2013 - 7:05PM EST
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Last Updated: November 11, 2013 - 7:08PM EST

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Description

lightning templar with mace, shield and lightning strike, first build, help appreciated.

Suggested Leagues: Standard, Hardcore, Party Race, Domination, Nemesis

Passive Skills

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Gems

weapon

Added Lightning Damage

Adds lightning damage to a skill.


Added Lightning Damage
Lightning Penetration

The attached skill ignores some portion of the target's lightning resistance.


Lightning Penetration
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Elemental Weakness

Curses all targets in an area, making them less resistant to elemental damage.


Elemental Weakness
Lightning Strike

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.


Lightning Strike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage


armour

Molten Shell

Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Molten Shell
Rejuvenation Totem

Summons a totem that has an aura which regenerates life for you and your nearby allies.


Rejuvenation Totem
Cast When Damage Taken

Supported skills have a chance to cast supported spells when you take damage. You cannot cast supported spells directly. Also reduces damage taken.


Cast When Damage Taken
Conductivity

Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.


Conductivity


extra

Spark

Launches unpredictable sparks that move randomly until they hit an enemy.


Spark


extra 2

Raise Zombie

Raises a zombie minion from a corpse, which will follow you and attack enemies.


Raise Zombie
Summon Skeletons

Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.


Summon Skeletons
Raise Spectre

Raises a spectral version of a defeated foe as a minion to fight for you in battle.


Raise Spectre
Minion Life

Increases minions life.


Minion Life


extra 3

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Life Leech

Restores players life based on damage dealt to enemies.


Life Leech


armour 2

Tempest Shield

Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.


Tempest Shield


get away from danger

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Shield Charge

Charges at an enemy, bashing it with the character's shield while striking with a melee weapon. This knocks it back and stuns it. Enemies in the way are pushed to the side. This attack cannot miss. Damage and stun are proportional to distance travelled.


Shield Charge


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Kill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill Point
Kill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill Point

Guide

My intention is to use this build in a three player team, with a cold witch and a tanky dualist. Help with tip if you want to :)

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