(Outdated) "The Elemetalist" A Ranger Build [Testing In Progress] (Ranger)
Submitted by CyberWolf on November 6, 2013 - 10:50PM EST
Page Views: 33787
Last Updated: November 7, 2013 - 4:01AM EST
Description
Bow Elemental Hybrid Damage. OP.Suggested Leagues: Standard
Passive Skills
Each link will open in a new tab in your browser.Gems
"Elementalist Tool Kit"

Burning Arrow

Lightning Arrow

Ice Shot

Weapon Elemental Damage

Faster Projectiles

Lesser Multiple Projectiles
"Zap"

Lightning Arrow

Added Lightning Damage

Blood Magic

Life Leech

Faster Projectiles

Lesser Multiple Projectiles
"Cold Shoulder"

Ice Shot

Frostbite

Added Cold Damage

Mana Leech

Weapon Elemental Damage

Lesser Multiple Projectiles
"Fire and Forget"

Burning Arrow

Added Fire Damage

Weapon Elemental Damage

Greater Multiple Projectiles

Lesser Multiple Projectiles

Mana Leech
Bandits
Kill all the bandits in Normal Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointKill all the bandits in Merciless Difficulty - Rewards 1 Passive Skill PointGear
Respective or Overall Elemental Damage, Critical Strike Damage, Evasive Armour , etc.Guide
First Build : Spam. All. The. Abilities.Second Build: Run around, Zap some people. You know.
Third Build : Slow them to prevent ever getting scratched. *Cheap*
Fourth Build : Hit & Run tactics. It has a good motto. Burn EVERYTHING!
Generally could add Hail of Arrows, but that's optional.
Comments
grimmxs
Posts: 1
hi, just a question both builds disappeared from PoE can you post them again? thank you and great build!
11 years ago
bretout
Posts: 2
" +% Increased Projectile Damage " should be your highest priority for increased damage. It increases ALL damage associated with projectiles. Chaos, Fire, Ice, Lightning & Physical damage is increased by " +% Increased projectile damage. ". Even certain Spells gain increased damage. Fireball is one of those spells
Your crit chance is far to low for you to bother with the " +% increased Critical multiplier " nodes. my guess is that you won't have any higher crit chance then 9% with your passives. Unless you do something about that. by getting more " +% increased Critical chance ". Also note that the " +% increased Critical strike " is multiplied by your weapons Crit chance. All " +% Increased Critical strike " are added with each other. (so taking a +20% and a +25% Means that you have a single "+45% Increased Critical strike chance ")
You lack Defence. Armour, Evasion Or Energy shield is disturbing. you will not have especially good survivability on higher difficulties.
Your crit chance is far to low for you to bother with the " +% increased Critical multiplier " nodes. my guess is that you won't have any higher crit chance then 9% with your passives. Unless you do something about that. by getting more " +% increased Critical chance ". Also note that the " +% increased Critical strike " is multiplied by your weapons Crit chance. All " +% Increased Critical strike " are added with each other. (so taking a +20% and a +25% Means that you have a single "+45% Increased Critical strike chance ")
You lack Defence. Armour, Evasion Or Energy shield is disturbing. you will not have especially good survivability on higher difficulties.
11 years ago
LeOracle25
Posts: 4
The point of being ranged, is to do just that, be back in the back fighting. By higher difficulties people should find friends before then and start grouping up..the lack of defensive nodes isn't that big of a deal.
11 years ago
LeOracle25
Posts: 4
I'm kind of curious, do you believe that Explosive Arrow is another option? I would imagine it probably is considering its 3 AoE shots similar to Lightning Arrow & Ice Shot...though the DPS might be lower than the normal Burning Arrow, not sure though..
So far I am having no trouble solo, although I do group sometimes too so that helps too. I don't see any major cons in the build, considering as a ranger you should be able to orb walk/kite really well and stay in the back. Solo is a different story, Traps and Kiting is a must in certain situations, but against champ/elite packs its not that much of a problem but when it comes to bosses, its rough.
So far I am having no trouble solo, although I do group sometimes too so that helps too. I don't see any major cons in the build, considering as a ranger you should be able to orb walk/kite really well and stay in the back. Solo is a different story, Traps and Kiting is a must in certain situations, but against champ/elite packs its not that much of a problem but when it comes to bosses, its rough.
11 years ago