(Outdated) NinjaArabStrategist's Ground Slam 2-H Mace Marauder (Marauder)

Submitted by Vertraag on March 18, 2013 - 12:41PM EST
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Description

A cookie-cutter ground slam build - very well written by NinjaArabStrategist, and very effective.

Suggested Leagues: Default, Hardcore, Solo Race, Party Race

Passive Skills

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Gems

Ground Slam (After you reach ~1000 dps you can safely swap "Life Gain on Hit" to "Life Leech".)

Ground Slam

The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.


Ground Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Leap Slam (After you reach ~1000 dps you can safely swap "Life Gain on Hit" to "Life Leech".)

Leap Slam

Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an axe, mace, sword or staff.


Leap Slam
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Heavy Strike (After you reach ~1000 dps you can safely swap "Life Gain on Hit" to "Life Leech".)

Heavy Strike

Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.


Heavy Strike
Life Gain on Hit

Restores players life when they hit an enemy.


Life Gain on Hit
Melee Physical Damage

Increases melee physical damage dealt.


Melee Physical Damage
Added Fire Damage

Adds fire damage to a skill, giving it a chance to ignite targets.


Added Fire Damage
Faster Attacks

Increases the attack speed of physical skills.


Faster Attacks


Enduring Cry - no support gems needed.

Enduring Cry

Performs a warcry, adding endurance charges proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the caster.


Enduring Cry


Bandits

Help Oak in Normal Difficulty - Rewards +40 to Maximum Life
Help Oak in Cruel Difficulty - Rewards +12% to Physical Damage
Help Oak in Merciless Difficulty - Rewards +1 to Maximum Endurance Charge

Gear

This build is very gear independent. But it does not mean we can run Merciless naked. There is one thing we have to fulfill: reached elemental resistance cap (default 75%).

What type of equipment do we use
You can use any equipment piece you can wear. It doesn’t matter if it is evasion-, armor-, or even energy shield-related. Just use that, with highest mods.

» Helmet – best used with life mod
» Chest – best used with life mod
» Boots – best used with movement speed mod
» Gloves – best used with life mod
» Rings – best used with resistance mod
» Amulet – best used with resistance mod

PR0TIP: Do not look at armor-rating. It is very likely to be pierced by enemies. Make a rule: 500 more armor makes a difference. Also don’t look at armor before 60th level.

PR0TIP: At the very first level buy coral amulet and two coral rings. This will enormously increase your survivality

PR0TIP: You can get awesome life/resistance mods from… vendors! Really!

We use 2-handed maces. They are simply best in terms of dps.
No, you can’t use axes or swords. Well, you can, but then – you will be far, far worse.
Also 1h+shield makes no sense. We will lack too much damage.

What mods should we look for?
1. % Increased Physical Damage
2. +x-y Increased Physical Damage
3. % Attack Speed
No other mod makes difference for us.

Simply:
1. Look at written damage range
2. Take average of it
3. Multiplay it by “hit per second”
4. Compare those values, and choose mace with highest one.

PR0TIP: +x-y Increased Elemental Damage or even % Elemental Damage does not influence our damage. Don’t even look at it, while comparing weapons.

Guide

This build was created by NinjaArabStrategist. This entire build, guide, etc. were all written by him.

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Hello, my dear fellows!

Let me present you well known cookie cutter build: Ground Slam Mace Marauder. It is made especially for new players, so they can learn the ropes, simultaneously creating very powerful end game character.

» Are you tired of dying at normal Merveil?
» You don’t have shitloads of alchemists to afford equipment that will make your build at least… viable?
» Keep trying to get past cruel Vaal?
» Or maybe game mechanics is too hard, and you want easy build to start off?

This build is especially for you!
» You will generally allow to rush through ALL difficulties with gear bought… form vendors!
» For maps… you will have to get some crap rare items of course, but those are end-game feature. They are to be hard!

How is it even possible?!
» This build is connecting two of very powerful features: Endurance Charges and Life Regeneration for minimalizing your defense.
» Simultaneously build dish out very high damage (that will allow you do one-shot white critters), because of wielding two-handed weapons. Precisely speaking: maces, as they are most powerful melee weapons in game (no, not axes!)
» High damage output will improve our defense even more, due to enormous amount of life leeched form enemies (this build can reach up to 20% life leech cap).

Yea, sure. So this build is either highly complicated or expensive…
» Your main statistics (as for Marauder) is strength, and you won’t need intelligence nor dexternity
» All equipmentpieces you will wear are strength-type. Additionally they add armor rating!
» Also all sockets you will need are red. Additionally they are most common in strength type equipment we wear!
» Your gems are all strength based!
» Also, all gems are quest rewards! You won’t need to buy a single one!
All this features makes your character unbelievable easy, and cheap. What is more, build has another, awesome ones:
» Resolute Technique will make you forget about accuracy
» Blood Magic will make you forget about maintaining mana – pure skill spam!
» High Life Regeneration will make you forget about drawbacks of Blood Magic. It looks like skills have no mana cost!
» Unwavering Stance will make you immune to deadly stuns. Yes, stun in end-game is also known as “furiously smashing <> button”.

Comments

Bralic
Posts: 1
So on the passive skill build am I to go up or down first
2 years ago
dustindwc85
Posts: 1
I have the same question as Bralic.
Also you list ground slam, leap slam or heavy strike. Are we supposed to use all 3 or do we choose just one? I am sure that we choose just one of the 3 to use but I wanted to ask to be sure. I started playing 3 weeks ago and I have already deleted my marauder 5 times and started over because all the other builds I have used they do not give any details like with yours. All they do is post the link to their build and say something like "this is a very effective, high dps build.
1 year ago
Ngbaka
Posts: 2
Hello! I was wondering if you made the possibility to include Multi Strike gem in Ground slam , isnt worth it?
1 year ago

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