(Outdated) Elemental Wander (Templar)
Submitted by Vertraag on March 8, 2013 - 6:29PM EST
Page Views: 10268
Last Updated: March 13, 2013 - 12:36PM EST
DescriptionA slightly modified version of Kripparrian's Wand Templar build. It is extremely weak in the beginning levels, but can be very powerful later on.
Suggested Leagues: Default, Hardcore
Passive SkillsEach link will open in a new tab in your browser.
- Step 1: Follow this path directly as you level. If the main path branches off, follow it in that order.
- Step 2: Get Eldritch Battery.
- Step 3: Time to increase our damage. If you haven't already, you can start using wands now.
- Final Build: Take these nodes in any order to suit your needs. Prioritize increases to Maximum Power Charges. Swap out nodes for +30 Dexterity nodes as needed.
Single-Target Attack - do not level Power Siphon past 5!
Weapon Elemental Damage
Increased Critical Damage
AoE Attack - do not level Power Siphon past 5! (Additional Accuracy is optional)
Weapon Elemental Damage
Greater Multiple Projectiles
Elemental Weakness - most effective curse for this build. Enduring Cry is optional if you need the extra survivability
Auras - keep these leveled up, as switching them out will allow you to survive in virtually any map
Auras - same rules apply as stated above
Get 2 Brightbeaks for your weapon swap and put these gems in one of them. This will give you super fast Leap Slam for traveling or escaping danger. Also place any auras you aren't using in these sockets
Flask Set 1
BanditsHelp Oak in Normal Difficulty - Rewards +40 to Maximum LifeKill all the bandits in Cruel Difficulty - Rewards 1 Passive Skill PointHelp Alira in Merciless Difficulty - Rewards +1 to Maximum Power Charge
WandIgnore the Physical Damage and Increased Spell Damage component of wands, because these stats are useless for an Elemental Wand Templar. Instead, search for high Elemental Damage, with preference given to Lightning Damage. Secondary stats to consider are increased critical strike chance, increased attack speed, accuracy, and increased critical damage. These stats can make a wand very expensive, but this is the most important component of your damage so it's worth the investment.
ShieldA good shield gives a high increase to maximum life (over 80 is preferable), high increases to all resistances (over 30%), and high armour. You can also get some energy shield increases if you need the additional mana.
Chest ArmorYour chest armor absolutely requires 5 linked sockets (RRGGB) to hold the gems necessary for your AoE Power Siphon attack. If you are rich/lucky enough to afford a 6 linked socket socket chest armor piece, go for it. This is your top priority.
HelmetNot much to say about the helmet. Focus on armour, maximum life, and resistances.
GlovesSearch for maximum life, added lightning damage, and over 10% increased attack speed.
BootsIf you have a few Exalted Orbs to spare, buy yourself a pair of Wake of Destruction boots. They give 1-120 added lightning damage, +17 mana when you kill an enemy, and a 10% chance to cause monsters to flee. The only flaw is that you'll move really, really slowly until you level up your Haste gem. The lack of mobility is solved with Leap Slam and your Quicksilver Flask, but if this isn't what you want, then find some rare boots and focus on the traditional stats of maximum life, resistances, and movement speed.
BeltFind maximum life and "% increased elemental damage with weapons". This will be a huge boost to your DPS.
JeweleryTry to find jewelery with maximum life, added elemental damage, resistances, accuracy, and any stats you need to wear your other gear. Jewelery can roll the highest added elemental damage of any item in the game aside from your weapon, so this is going to be a massive source of damage.
Dual BrightbeaksAs mentioned in the Gems section, it would be a good idea to get two Brightbeak War Hammers for your weapon swap. Put a Leap Slam gem and Faster Attacks gem in one of these hammers, and you'll be able to rapidly leap across an entire map or over a ledge to minimize downtime. The reason we choose the Brightbeak is because it has the highest increased attack speed modifier in the game, and having two of them makes it even more ridiculous.
FlasksYour first Life Flask should give you instant healing. This will give you a panic button in case you are taking too much damage. The second Life Flask should give you life over time, preferably with a "% increased life recovered" modifier.
Your first Granite Flask should have the "% increased armour during flask effect" modifier, as this will make your defenses nearly impenetrable throughout its duration. The second Granite Flask can have modifiers to suit your needs, but I prefer to have "additional elemental resistances during flask effect".
Your Quicksilver Flask should have the "increased movement speed during flask effect" modifier.
All five flasks should have the modifier "recharges 1 charge when you deal a critical strike". This build has a very high critical strike rate, so with this modifier, you'll have nearly infinite flask charges.
PrefaceThis build is based on Kripparrian's original Wand Templar build. I have thoroughly tested this build with my own modifications, and my Wand Templar is currently level 80. For those of you familiar with his guide, here is a list of the main differences:
- Instead of using a melee weapon in the earlier levels, this build uses spells (primarily Ice Nova). I have found this to be much easier than melee.
- Freed up two skill points near the beginning of the Templar tree - they are better spent elsewhere.
- Includes a build for 120 skill points, since many people were unsure of where to spend their points after getting Static Blows.
- Optimized a few paths to make it easier to reach more useful nodes.
At higher levels, you'll have two attacks: a single-target Power Siphon and an area-of-effect Power Siphon. These attacks will be supported by as many as 7 different auras, granting you very high survivability and damage. I know it sounds boring to use only one attack skill throughout the entire end-game, but trust me, it's not.
Normal DifficultyAfter killing Hillock, pick the Ice Nova gem and try to find a good shield soon after. You should try to find gear that increases your survivability, not damage, as Ice Nova forces you to take some hits. Simply run into the middle of a pack of mobs and spam Ice Nova. Everything should die in 2-3 hits, and you'll get massive experience points. This is the fastest way to level your Wand Templar during the early levels. If you happen to find Molten Shell, it has great synergy with Ice Nova so you can use that too. Get a Clarity gem as soon as possible so you can keep a fresh stock of mana. At level 27 you can start using Granite Flasks which will make you pretty much immune to physical damage at such a low level. At level 31, try to create your Summon Skeletons Totem (Summon Skeletons gem + Spell Totem gem) which will soak up most of the damage you'd normally take.
If you find yourself having trouble, it might be a good idea to party with other players, especially if you're playing in the hardcore league.